My current approach is to merge all images which i want to share the same palette into one image and convert it into a BG
structure (Tiles+Map+Palette). At runtime I extract the areas I need from the Tiles and Map Data.
Search found 29 matches
- Sat Nov 27, 2010 1:49 pm
- Forum: DS/DSi Development
- Topic: Grit shared palettes
- Replies: 7
- Views: 12595
- Tue Oct 19, 2010 8:16 pm
- Forum: DS/DSi Development
- Topic: Asking for wifi status
- Replies: 6
- Views: 7217
Re: Asking for wifi status
@Lakedaemon:
fprintf is used incorrectly. Replace it by iprintf.
@lazyprogrammer:
use the arm9 template from the libnds examples. Also, create a copy of the template and don't just overwrite it.
fprintf is used incorrectly. Replace it by iprintf.
@lazyprogrammer:
use the arm9 template from the libnds examples. Also, create a copy of the template and don't just overwrite it.
- Thu Sep 23, 2010 8:31 am
- Forum: DS/DSi Development
- Topic: false colors after using textures [solved]
- Replies: 4
- Views: 6706
Re: false colors after using textures
Use
for untextured polygons.
Code: Select all
glBindTexture(GL_TEXTURE_2D, 0);
- Fri Aug 27, 2010 5:52 pm
- Forum: DS/DSi Development
- Topic: reset/reboot the NDS function
- Replies: 3
- Views: 5529
Re: reset/reboot the NDS function
I'm looking for similar function to reboot the NDS file currently loaded. Calling exit(int) or returning from main switches off the DS / quits no$gba. I figured swiSoftReset() was the function I was looking for, but it does nothing on no$gba and gives me a pair of black screens on hardware. Any ...
Re: Physics
This depends on what kind of physics you want. Simple movements can be done by manually programming Newton's and Euler's Law.
For more complex dynamics (especially in 3D space), such as impacts, collisions or multi-body dynamics you should look into physics
libraries like ODE (ode.org).
For more complex dynamics (especially in 3D space), such as impacts, collisions or multi-body dynamics you should look into physics
libraries like ODE (ode.org).
- Wed Aug 04, 2010 5:59 pm
- Forum: User Contributions
- Topic: ndstool: Add support for game icons in GRF file format
- Replies: 0
- Views: 13392
ndstool: Add support for game icons in GRF file format
This patch adds support for game icons in GRF file format (converted using grit) to ndstool. Usage: Specify a .grf file instead of a .bmp file as the first parameter to the -b option. The GRF file must contain a header, the tiled image data and a palette. This is achieved by using the following ...
- Sun Jul 25, 2010 5:24 pm
- Forum: Bug Reports
- Topic: Console printing is broken in libnds 1.4.4
- Replies: 0
- Views: 3863
Console printing is broken in libnds 1.4.4
Console printing is broken since updating libnds to v1.4.4, i.e. printed text does not show up on screen. This applies for the arm9 template and many examples. I checked the recent changes and saw the call to setvbuf was removed for stdout. Readding the line (inside main.c of my project) makes ...
- Thu Jul 15, 2010 7:19 pm
- Forum: devkitARM
- Topic: NDS: Move a function to ITCM
- Replies: 12
- Views: 21738
Re: NDS: Move a function to ITCM
Thanks. I'll try these
- Thu Jul 15, 2010 4:19 pm
- Forum: devkitARM
- Topic: NDS: Move a function to ITCM
- Replies: 12
- Views: 21738
NDS: Move a function to ITCM
Is it possible to only move a certain function inside a C file to ITCM? In the ds_rules/base_rules there is a ruleset which transfers a complete C file to ITCM by naming the file somthing.itcm.c, but I want only a certain function in ITCM for speedup. Plan B would be to move this single function to ...
- Sun Mar 14, 2010 7:25 pm
- Forum: DS/DSi Development
- Topic: [NDS] Backgrounds without transparency [Solved]
- Replies: 2
- Views: 6674
Re: [NDS] Backgrounds without transparency
I tried -gT!, but it only seems to work with -gb set, not -gt:
I got it working in the end, though.
Adding did the trick.
Solved.
Code: Select all
ERROR: Option mismatch: Can't map true-color bitmaps.
Adding
Code: Select all
-pT 255
Solved.