Search found 1969 matches
- Mon Nov 18, 2024 12:40 am
- Forum: Announcements
- Topic: November 2024 updates.
- Replies: 18
- Views: 5281
Added support for aarch64-linux-musl
Our first user running aarch64-linux-musl turned up recently which gave us the impetus to add another supported platform. We'd already put the work into x86_64-linux-musl binaries a while ago so it was relatively easy to bring up aarch64. Instructions now added to https://devkitpro.org/wiki ...
- Sun Nov 17, 2024 2:53 am
- Forum: Announcements
- Topic: November 2024 updates.
- Replies: 18
- Views: 5281
wii-sdl2, gamecube-sdl2: 2.28.5-15
Hide mouse by @mardy in https://github.com/devkitPro/SDL/pull/85 ogc: reset cull mode, Z-buffering and alpha compare when drawing cursor by @mardy in https://github.com/devkitPro/SDL/pull/84 ogc: add OpenGL stencil support by @mardy in https://github.com/devkitPro/SDL/pull/86 Recommended and ...
- Sun Nov 17, 2024 12:47 am
- Forum: GBA Development
- Topic: mmutil not found while trying to make maxmod gba example
- Replies: 8
- Views: 187
Re: mmutil not found while trying to make maxmod gba example
Give it another shot, packaging script wasn't quite right & failed to update repo before, sorry.
- Sat Nov 16, 2024 9:29 pm
- Forum: GBA Development
- Topic: mmutil not found while trying to make maxmod gba example
- Replies: 8
- Views: 187
Re: mmutil not found while trying to make maxmod gba example
You would have to be awkward and be the first aarch64-linux-musl user, wouldn't you? :P It will take a little bit of time to build and package aarch64 binaries for musl but mmutil should be available there now. It would be helpful if you could try again and report if the pacman command works now ...
- Sat Nov 16, 2024 2:57 pm
- Forum: GBA Development
- Topic: mmutil not found while trying to make maxmod gba example
- Replies: 8
- Views: 187
Re: mmutil not found while trying to make maxmod gba example
Thanks for the reminder to update the instructions to cover musl based distros like Alpine. Did you have to do anything special to get pacman installed? If I remember right you have to enable the community repository? What's happening here is that the binaries you've installed are built against ...
- Fri Nov 15, 2024 7:00 pm
- Forum: GBA Development
- Topic: mmutil not found while trying to make maxmod gba example
- Replies: 8
- Views: 187
Re: mmutil not found while trying to make maxmod gba example
Firstly, please don't build and edit the examples directly in place, copy them somewhere else first - i.e. ~/projects/gba-examples
What's your host OS and how did you install the toolchains?
- Mon Nov 11, 2024 10:55 pm
- Forum: Announcements
- Topic: November 2024 updates.
- Replies: 18
- Views: 5281
default-arm7: 0.8.4
The default arm7 binaries have now been replaced with calico enhanced binaries built against the updated libraries.
Recommended and supported installation for all our releases is via devkitPro pacman
- Mon Nov 11, 2024 10:47 pm
- Forum: Announcements
- Topic: November 2024 updates.
- Replies: 18
- Views: 5281
libfat-nds, libfat-ogc: 2.0.0
libfat 2.0.0 now uses a new disk volume management library combined with a modified fatfs library and provides direct support for nitrofs on nds. This retires the old libfat which has served us well over many years and across several consoles. libfilesystem is also retired. An updated libfat-gba ...
- Mon Nov 11, 2024 10:39 pm
- Forum: Announcements
- Topic: November 2024 updates.
- Replies: 18
- Views: 5281
maxmod: 2.0.0
Maxmod has been refactored to work alongside calico and its sound API. Everything beside the playback/mixing core has been rewritten in C, for better maintainability. Automatic audio streaming is now handled in a background thread instead of within an interrupt routine. Recommended and supported ...
- Mon Nov 11, 2024 10:38 pm
- Forum: Announcements
- Topic: November 2024 updates.
- Replies: 18
- Views: 5281
dswifi: 2.0.2
A refactored dswifi builds upon the new wireless infrastructure to provide the high-level WFC and TCP/IP socket layer. New wfc APIs have been added to load Wi-Fi access point settings, and launch the connection state machine. sgIP has received some minor refactoring, and now runs in its own thread ...