Search found 35 matches

by Samson
Sun Sep 12, 2010 7:29 pm
Forum: devkitPPC
Topic: Plans to improve / expand the example apps in devkitPPC?
Replies: 3
Views: 6605

Re: Plans to improve / expand the example apps in devkitPPC?

Some examples for RPG games(OR MORE GAMES BECAUSE I WOULD SAY THE EXAMPLES ARE ONLY DOING NON-GAME STUFF)? The important code to include with a devkit are the technical / platform specific things. It is better to look at PC-based tutorials and open-source games to learn how to program games. If you ...
by Samson
Tue Aug 31, 2010 5:35 pm
Forum: Gamecube/Wii Development
Topic: Problem with light in GX
Replies: 9
Views: 14429

Re: Problem with light in GX

But what I don't understand is about GX_SetVtxDesc… How can we use it with multiple vertex desc if we cannot specify the GX_VTXFMT ? Unfortunately you cannot... it's global for all formats. But it should be cheap enough to enable/disable individual components as required. And you'll probably do a t ...
by Samson
Tue Aug 31, 2010 8:10 am
Forum: devkitPPC
Topic: Commercial Games
Replies: 20
Views: 25675

Re: Commercial Games

Does the NDA let you tell me if the Nintendo Tools are a software a machine for disc pressing or a compiler. The "Nintendo Tools" is all the compilers, libraries and utilities to create a Wii game. You'll need to buy special hardware as well to run and test the game. Nobody except Nintendo ...
by Samson
Fri Aug 27, 2010 1:17 pm
Forum: devkitPPC
Topic: sdloader.bin start address?
Replies: 2
Views: 5897

Re: sdloader.bin start address?

I should say sorry for not RTFM... I just remembered that I still have the installer on my HD and the readme even mentions the start address for people who want to replace sdloader.bin: 0x81700000 This small python script will slurp in sdloader.bin and produce a shiny sdloader.dol: import struct f ...
by Samson
Tue Aug 17, 2010 8:14 pm
Forum: devkitPPC
Topic: sdloader.bin start address?
Replies: 2
Views: 5897

sdloader.bin start address?

I'm sorry that this is slightly off-topic, but this seems to be the best place: Does anyone remember what the start address for SDLoader.bin is? I'd like to convert it into a DOL to launch with a max drive pro...
by Samson
Tue Nov 10, 2009 8:12 am
Forum: Gamecube/Wii Development
Topic: how to use bump mapping?
Replies: 6
Views: 13092

Re: how to use bump mapping?

That's quite a neat technique! I've got to try that sometime.
by Samson
Wed Oct 28, 2009 11:54 pm
Forum: Gamecube/Wii Development
Topic: how to use bump mapping?
Replies: 6
Views: 13092

Re: how to use bump mapping?

I re-uploaded it at http://bin.mypage.sk/FILES/bumpmap_demo.zip , but it may expire in a few days. It would be great if anyone has a chance to permanently host it. Disclaimers: - This was written for Game Cube, so you may need to do changes to run it on Wii. All the TEV setup should be identical ...
by Samson
Sun Oct 25, 2009 10:19 am
Forum: Gamecube/Wii Development
Topic: how to use bump mapping?
Replies: 6
Views: 13092

Re: how to use bump mapping?

There are three ways to do bumpmapping on Wii: - emboss mapping: Put a displacement map into two texture channels and use GX_TG_BUMP0 on the second texgen to distort the texture coordinates based on the light position. In the TEV subtract the second texture from the first texture. -- pro: cheap'n ...
by Samson
Sat Jul 18, 2009 7:30 pm
Forum: Gamecube/Wii Development
Topic: Trying to understand the exception
Replies: 5
Views: 8268

Re: Trying to understand the exception

Do you have -g in the linker flags, when you create the elf, as well? BTW: For a test find the address of main(), and see if you can resolve it from the address. And there is a chance that the crash is outside your program. Have a look at the map file, or the section information printed by readelf ...
by Samson
Fri Jul 17, 2009 8:23 pm
Forum: Gamecube/Wii Development
Topic: Trying to understand the exception
Replies: 5
Views: 8268

Re: Trying to understand the exception

¿What's a DSI exception? An illegal memory access, most likely an invalid or NULL pointer. ¿How could I translate de Stack Dump into lines of my code? Usage: ./powerpc-gekko-addr2line [option(s)] [addr(s)] Convert addresses into line number/file name pairs. If no addresses are specified on the c ...