Search found 2 matches

by arne
Wed May 20, 2009 6:53 pm
Forum: maxmod
Topic: Different volume when using mm_ds_sample
Replies: 2
Views: 4545

Re: Different volume when using mm_ds_sample

Thanks a lot!

I concentrated so hard on doing it one way that I didn't see any other. So I'll go get me a tracker then.
by arne
Sun May 17, 2009 12:11 am
Forum: maxmod
Topic: Different volume when using mm_ds_sample
Replies: 2
Views: 4545

Different volume when using mm_ds_sample

Hi, I tried to add background music to my game using a wav file (8bit, 16kHz). Everything works fine if I load the file like this. mmInitDefaultMem( (mm_addr)soundbank_bin ); mmLoadEffect(SFX_QUOD); mm_sound_effect bgSound = { SFX_QUOD, 1<<10, 0, 200, 127}; mmEffectEx(&bgSound); But when I use the ...