Search found 21 matches
- Thu Oct 04, 2012 6:24 am
- Forum: Announcements
- Topic: Colors! 3D
- Replies: 7
- Views: 23936
Re: Colors! 3D
devkitPro is really awesome software. I remember back in the days when I got the first version of Colors! up and running for the Nintendo DS and how impressed I was with the whole tool-chain. Having worked in the games industry for quite a while, I've seen my share of early platform technologies ...
- Tue May 01, 2012 2:28 am
- Forum: Announcements
- Topic: Colors! 3D
- Replies: 7
- Views: 23936
Re: Colors! 3D
Turns out Colors! 3D was more successful that I could have hoped for. Three weeks topping the eShop sales chart, pushing Mario and Zelda down and as well as holding a nice spot on Metacritic. You can't imagine how lucky and proud I feel. So, looks like I will have to hold myself up to my promise ...
- Thu Apr 05, 2012 3:36 am
- Forum: Announcements
- Topic: Colors! 3D
- Replies: 7
- Views: 23936
Colors! 3D
In less than 12 hours, Colors! 3D will launch in the Nintendo 3DS eShop. That journey started back in 2007 thanks to devkitPro and libnds. It would never have happened without that. Let's hope it sells like hot-cakes, and if it does, I promise to give back to this community.
My deepest thanks,
Jens
My deepest thanks,
Jens
- Wed Oct 06, 2010 9:29 pm
- Forum: Suggestions and Feedback
- Topic: Thanks
- Replies: 1
- Views: 6799
Thanks
I just wanted to say my thanks to everything devkitPro. We've just released the new version of Colors! for Nintendo DS. That whole project has been an amazing experience, and it would not have been possible without the tremendous work that has been put into devkitPro and all the DS libraries like ...
- Fri Jul 23, 2010 7:14 am
- Forum: DS/DSi Development
- Topic: ::new causes turn-off if out of memory
- Replies: 5
- Views: 5855
Re: ::new causes turn-off if out of memory
Holy smokes, that was some good info. I saved 282'624 bytes by uncommenting a define in my TinyXML header that switched the use of iostream to it's own stream and string handler. I would have worked for forever to get that kind of save, so I owe you one! :) I tried the systemErrorExit, but couldn't ...
- Mon Jul 19, 2010 5:27 am
- Forum: DS/DSi Development
- Topic: ::new causes turn-off if out of memory
- Replies: 5
- Views: 5855
::new causes turn-off if out of memory
If you allocate memory using standard C++ operator ::new, but don't have enough, the DS just turns off. I think this was introduced in a recent libnds update. Does anyone know how to override this behavior?
- Tue Jul 06, 2010 4:48 am
- Forum: DS/DSi Development
- Topic: Free dswifi memory
- Replies: 3
- Views: 7112
Free dswifi memory
I need to complete clear any memory usage dswifi has allocated after leaving the Wi-Fi part of my app (and then be able to reinitialize it again). Looking through the source for dswifi, I doesn't look like free() is ever called on the heap that's allocated in Wifi_Init. I did found something in ...
- Tue Jul 06, 2010 4:14 am
- Forum: DS/DSi Development
- Topic: PersonalData->name -> UTF-8 [solved]
- Replies: 3
- Views: 5357
Re: PersonalData->name -> UTF-8
Well, sir, your Google skills are obviously more refined than mine, because that looks exactly like what I need. Thanks a bunch.
- Mon Jul 05, 2010 10:07 pm
- Forum: DS/DSi Development
- Topic: PersonalData->name -> UTF-8 [solved]
- Replies: 3
- Views: 5357
PersonalData->name -> UTF-8 [solved]
Boring question coming up. I'm currently using UTF-8 as my unicode support. I want to access PersonalData->name which tells me it's stored as UTF-16. I've searched the Internet wide on how convert it and I'm come up short, which feels a bit strange as I thought it was a really simple problem. I ...
- Tue Jun 29, 2010 7:37 pm
- Forum: DS/DSi Development
- Topic: nitro initialization issue: fatSize == 0 [solved]
- Replies: 2
- Views: 3678
Re: nitro initialization issue: fatSize == 0
Thanks for the info. I've now verified that the whole header is invalid when launching from the M3 DS REAL Menu, which I think makes it impossible for nitro to initialize properly. Launching it through the homebrew menu works like a charm. The conclusion to this is that I most likely will ship the ...