Search found 9 matches

by psycorpse
Fri Feb 06, 2015 3:13 am
Forum: Gamecube/Wii Development
Topic: Need Help with quaternions in libogc
Replies: 0
Views: 15118

Need Help with quaternions in libogc

I am trying to use quaternions and they do not appear to be working for me (Its probably me). Here is some of the code that I am trying and its not giving me the results that I was expecting and I don't really know how to troubleshoot this. guMtxIdentity(q); c_guMtxQuat(q, &cubeQuat); guVector axis ...
by psycorpse
Mon Apr 29, 2013 6:19 pm
Forum: devkitPPC
Topic: 2D sprite rotations help?
Replies: 1
Views: 9805

Re: 2D sprite rotations help?

It appears that in my GX_Position2f32() calls needed to be adjusted (assuming it is because the guMtxTransApply()). So instead it needed to be something like. w = width h = height GX_Position2f32( - (w/2), -(h/2)); GX_Position2f32( w/2, -(h/2)); GX_Position2f32( w/2, h/2); GX_Position2f32( -(w/2), h ...
by psycorpse
Sun Apr 28, 2013 4:43 pm
Forum: devkitPPC
Topic: 2D sprite rotations help?
Replies: 1
Views: 9805

2D sprite rotations help?

I have looked through a couple of the libraries (grrlib and libsprite) to see how they apply rotations however I must not be understanding of what they are doing. This code below is the closest to what I want however it is rotating on what I can only assume is 0, 0. I am trying to rotate it from the ...
by psycorpse
Wed Apr 24, 2013 4:31 am
Forum: devkitPPC
Topic: Trying to get lesson 6 working with eclipse on Dolphin
Replies: 3
Views: 11192

Re: Trying to get lesson 6 working with eclipse on Dolphin

It doesn't seem like there is a ton of help these days. I will try to assist you however I am new again and relearning what I used to know. I would say go back to loading the TPL file from memory. There maybe a textures.h that you might try to include. I'm on my tablet right now so I don't have the ...
by psycorpse
Tue Apr 23, 2013 8:40 pm
Forum: devkitPPC
Topic: Looking for guidance
Replies: 1
Views: 7005

Re: Looking for guidance

Well just for future reference I think I have figured it out. At least it is working for me. If I am doing something wrong feel free to let me know. In the Draw Method you will need to switch the TEVSTAGE to MODULATE and in your GX_Color4u8(r, g, b, a) the a will control the transparency on the ...
by psycorpse
Wed Apr 17, 2013 7:19 pm
Forum: devkitPPC
Topic: Looking for guidance
Replies: 1
Views: 7005

Looking for guidance

I am picking wii dev back up and it has been a long time. Not that I was good back then however I am attempting to get into using libogc and gx (maybe the same?). I can get sprites to the screen with no problem however I am looking to implement fading on the sprites. How might I do this and or where ...
by psycorpse
Fri Sep 25, 2009 6:27 pm
Forum: devkitPPC
Topic: Converting Images
Replies: 0
Views: 2870

Converting Images

Is there any info on converting images to use on the wii? Or any info on using the current tools? I know that the make file will convert some images in the data folder however I am not 100% sure on how to use those. Any info would be great. If you want point me somewhere that I can read.

Thanks,
Mike
by psycorpse
Sun Sep 13, 2009 9:41 pm
Forum: devkitPPC
Topic: Can I Get A Decent And Up To Date Guide on devkitPPC?
Replies: 5
Views: 8097

Re: Can I Get A Decent And Up To Date Guide on devkitPPC?

Well did you figure out how to use PN to make clean and run or have you given up.
by psycorpse
Sun Sep 13, 2009 6:37 pm
Forum: devkitPPC
Topic: Hi im Brian. Im new here and I wanted to ask for some help..
Replies: 3
Views: 5140

Re: Hi im Brian. Im new here and I wanted to ask for some help..

Hey Brian,

Did you get this to work?

Mike