Search found 9 matches
- Fri Feb 06, 2015 3:13 am
- Forum: Gamecube/Wii Development
- Topic: Need Help with quaternions in libogc
- Replies: 0
- Views: 15118
Need Help with quaternions in libogc
I am trying to use quaternions and they do not appear to be working for me (Its probably me). Here is some of the code that I am trying and its not giving me the results that I was expecting and I don't really know how to troubleshoot this. guMtxIdentity(q); c_guMtxQuat(q, &cubeQuat); guVector axis ...
- Mon Apr 29, 2013 6:19 pm
- Forum: devkitPPC
- Topic: 2D sprite rotations help?
- Replies: 1
- Views: 9805
Re: 2D sprite rotations help?
It appears that in my GX_Position2f32() calls needed to be adjusted (assuming it is because the guMtxTransApply()). So instead it needed to be something like. w = width h = height GX_Position2f32( - (w/2), -(h/2)); GX_Position2f32( w/2, -(h/2)); GX_Position2f32( w/2, h/2); GX_Position2f32( -(w/2), h ...
- Sun Apr 28, 2013 4:43 pm
- Forum: devkitPPC
- Topic: 2D sprite rotations help?
- Replies: 1
- Views: 9805
2D sprite rotations help?
I have looked through a couple of the libraries (grrlib and libsprite) to see how they apply rotations however I must not be understanding of what they are doing. This code below is the closest to what I want however it is rotating on what I can only assume is 0, 0. I am trying to rotate it from the ...
- Wed Apr 24, 2013 4:31 am
- Forum: devkitPPC
- Topic: Trying to get lesson 6 working with eclipse on Dolphin
- Replies: 3
- Views: 11192
Re: Trying to get lesson 6 working with eclipse on Dolphin
It doesn't seem like there is a ton of help these days. I will try to assist you however I am new again and relearning what I used to know. I would say go back to loading the TPL file from memory. There maybe a textures.h that you might try to include. I'm on my tablet right now so I don't have the ...
- Tue Apr 23, 2013 8:40 pm
- Forum: devkitPPC
- Topic: Looking for guidance
- Replies: 1
- Views: 7005
Re: Looking for guidance
Well just for future reference I think I have figured it out. At least it is working for me. If I am doing something wrong feel free to let me know. In the Draw Method you will need to switch the TEVSTAGE to MODULATE and in your GX_Color4u8(r, g, b, a) the a will control the transparency on the ...
- Wed Apr 17, 2013 7:19 pm
- Forum: devkitPPC
- Topic: Looking for guidance
- Replies: 1
- Views: 7005
Looking for guidance
I am picking wii dev back up and it has been a long time. Not that I was good back then however I am attempting to get into using libogc and gx (maybe the same?). I can get sprites to the screen with no problem however I am looking to implement fading on the sprites. How might I do this and or where ...
- Fri Sep 25, 2009 6:27 pm
- Forum: devkitPPC
- Topic: Converting Images
- Replies: 0
- Views: 2870
Converting Images
Is there any info on converting images to use on the wii? Or any info on using the current tools? I know that the make file will convert some images in the data folder however I am not 100% sure on how to use those. Any info would be great. If you want point me somewhere that I can read.
Thanks,
Mike
Thanks,
Mike
- Sun Sep 13, 2009 9:41 pm
- Forum: devkitPPC
- Topic: Can I Get A Decent And Up To Date Guide on devkitPPC?
- Replies: 5
- Views: 8097
Re: Can I Get A Decent And Up To Date Guide on devkitPPC?
Well did you figure out how to use PN to make clean and run or have you given up.
- Sun Sep 13, 2009 6:37 pm
- Forum: devkitPPC
- Topic: Hi im Brian. Im new here and I wanted to ask for some help..
- Replies: 3
- Views: 5140
Re: Hi im Brian. Im new here and I wanted to ask for some help..
Hey Brian,
Did you get this to work?
Mike
Did you get this to work?
Mike