Search found 5 matches
- Wed Nov 12, 2008 1:23 am
- Forum: Gamecube/Wii Development
- Topic: Crash on u32 binary comparison
- Replies: 3
- Views: 5383
Re: Crash on u32 binary comparison
Nevermind, I found the error: After running the debugger (offline) on the elf and finding the function call that was crashing, it was an unrelated section of code. The weird thing is that the code that was causing the crash has been in place for a few weeks! It only started to show up once I did ...
- Tue Nov 11, 2008 9:04 pm
- Forum: Gamecube/Wii Development
- Topic: Crash on u32 binary comparison
- Replies: 3
- Views: 5383
Re: Crash on u32 binary comparison
I does seem to crash on that instruction. I've had a simple printf() and sleep() in the codeblock, and it still crashes without any screen output or sleep delay.
- Tue Nov 11, 2008 6:40 pm
- Forum: Gamecube/Wii Development
- Topic: programming wii homebrew .dol restart wii??help needed
- Replies: 2
- Views: 6849
Re: programming wii homebrew .dol restart wii??help needed
Just use exit(0); to exit the program.
- Tue Nov 11, 2008 6:31 pm
- Forum: Gamecube/Wii Development
- Topic: Crash on u32 binary comparison
- Replies: 3
- Views: 5383
Crash on u32 binary comparison
I've got an SDL-based game (WiiDoom), and in the startup routines, I'm watching for button presses. The following code works: while(true) { WPAD_ScanPads(); u32 wpaddown = WPAD_ButtonsDown(0); if (wpaddown & WPAD_BUTTON_B) exit(0); if (wpaddown & WPAD_BUTTON_1) done = true; } No problems whatsoever ...
- Sat Jul 19, 2008 5:16 pm
- Forum: devkitPPC
- Topic: Compiling SDL-Port from CVS
- Replies: 7
- Views: 12324
Compiling SDL-Port from CVS
Can someone post instruction on compiling SDL-Port for the Wii? I've checked it out from DevKitPro's CVS, but have gotten some errors and I'm sure I'm missing something...