Can someone explain how sprite mapping works? What I am trying to do is use a single 8x8 tile, and use it to build a 16x16 sprite.
Thanks in advance.
Search found 8 matches
- Thu Jan 28, 2010 1:02 am
- Forum: DS/DSi Development
- Topic: Sprite Mapping?
- Replies: 1
- Views: 2878
- Fri Nov 27, 2009 4:54 pm
- Forum: DS/DSi Development
- Topic: Using Binary, .bin, files
- Replies: 1
- Views: 2840
Using Binary, .bin, files
I have a binary art file with a .bin extention I ripped out of a Genesis game. Can I load that into VRAM and how would I do that? Also, are the palettes in any particular format?
- Fri Nov 20, 2009 9:13 pm
- Forum: DS/DSi Development
- Topic: Visual Studio - output *.nds (won't load into external prog)
- Replies: 9
- Views: 11288
Re: Visual Studio - output *.nds (won't load into external prog)
Not sure if it will work for you, but what I did was go under the 'project' menu, click '(project name) properties'. When the window opens, go under 'Configuration Properties', then cllick 'Debugging'. On the right side, Under 'Command', click the dropdown tag and select 'browse'. Find your emulator ...
- Mon Nov 09, 2009 3:43 pm
- Forum: DS/DSi Development
- Topic: Problems with grit
- Replies: 8
- Views: 13676
Re: Problems with grit
Well, here it is. #--------------------------------------------------------------------------------- .SUFFIXES: #--------------------------------------------------------------------------------- ifeq ($(strip $(DEVKITARM)),) $(error "Please set DEVKITARM in your environment. export DEVKITARM=<path ...
- Sat Nov 07, 2009 2:25 am
- Forum: DS/DSi Development
- Topic: Problems with grit
- Replies: 8
- Views: 13676
Re: Problems with grit
Actually I am using a project file. However, I did manage to fix it. The (Graphicname).h file needed to be in the source folder... How would I change the location for it so the compiler knows where to look? Also, do you want me to post my makefile? I'm new to this makefile, I am used to just running ...
- Fri Nov 06, 2009 6:27 pm
- Forum: DS/DSi Development
- Topic: Problems with grit
- Replies: 8
- Views: 13676
Problems with grit
Ok, so EVERYTIME I compile a project using grit it does two things: First, it can't find (graphicname).h. This forces me to use grit manually, not that its a big deal but just a little anoying. Also, if i compile any of the example code, it ALWAYS works. Second, after I convert them manually, it ...
- Tue Oct 27, 2009 3:45 pm
- Forum: devkitARM
- Topic: Cannot Make Hello World?
- Replies: 21
- Views: 43136
Re: Cannot Make Hello World?
Got rid of it, works like a charm! Thank you much!!!!!!
- Tue Oct 27, 2009 2:34 am
- Forum: devkitARM
- Topic: Cannot Make Hello World?
- Replies: 21
- Views: 43136
Re: Cannot Make Hello World?
Sorry for the bump. I am having a similar Problem. No matter how I try to build a simple example I get the same error: ------ Build started: Project: NintendoDS1, Configuration: Debug Win32 ------ Performing Makefile project actions template.c arm-eabi-gcc -MMD -MP -MF /c/Users/Ryan/Documents ...