Search found 6 matches
- Tue Nov 10, 2009 2:43 am
- Forum: DS/DSi Development
- Topic: So, I'm New
- Replies: 12
- Views: 14651
Re: So, I'm New
Ohhhhh ok, right, I get this now. So Extended Rotation would be used for stuff like sprites, rather than tiles? Now, if you don't mind, I'll round my bout of questioning up for a while, and ask some finishing questions about stuff which I can't find any documentation on whatsoever: 1) Sockets. I ...
- Mon Nov 09, 2009 9:00 pm
- Forum: DS/DSi Development
- Topic: So, I'm New
- Replies: 12
- Views: 14651
Re: So, I'm New
dmaCopy's second parameter is a void pointer... but bgGetGfxPtr() returns a pointer to an unsigned short (u16*). I would gather that pointer arithmetic used on the return value would make it move 32*sizeof(u16), so 64 bytes. OIC, yeah, that sounds correct. There is no native 16 bit tiled format, I ...
- Mon Nov 09, 2009 12:47 am
- Forum: DS/DSi Development
- Topic: So, I'm New
- Replies: 12
- Views: 14651
Re: So, I'm New
Ok, I'm starting to get the hang of this now. The dovoto tutorial helps a lot, such a shame it's rather incomplete :(. So it's possible to have tiles being maps of pixel colors, rather than palette colors (which Day 4 does)? Currently my tiles are made up of palette indexes, so... I'm interested in ...
- Sun Nov 08, 2009 11:13 pm
- Forum: DS/DSi Development
- Topic: Collisions in 3D
- Replies: 1
- Views: 2980
Re: Collisions in 3D
When I did OpenGL 3D for Win32, I drew all my models' vertices as offsets from a central point. From there, I gauged a sphere around the model itself using a presumed radius, and every time the physics engine updated, I looped through all the models comparing them to each other, in which I had some ...
- Sat Nov 07, 2009 3:25 pm
- Forum: DS/DSi Development
- Topic: So, I'm New
- Replies: 12
- Views: 14651
Re: So, I'm New
Ok, this is starting to make more sense to me, and with the help of the examples in the Devkit directory, I think the logic is starting to become clearer to me... the specsheet you linked to also helps a lot in putting stuff into context, so thanks =P The one problem I have now is making sense of ...
- Wed Nov 04, 2009 1:42 am
- Forum: DS/DSi Development
- Topic: So, I'm New
- Replies: 12
- Views: 14651
So, I'm New
Am reading a few tutorials, but none of them seem to explain exactly what all the BGs and Modes and stuff do. They say like "Text", "Extended" etc, but none elaborate enough on that really. Specifically, I'm looking to program a tilebased strategy game, and whilst I could easily handle most of the ...