open your makefile and see if there is a grit rule for *.png files. it should look something like this:
#---------------------------------------------------------------------------------
%.s %.h : %.png %.grit ...
Search found 2 matches
- Wed Dec 02, 2009 8:18 pm
- Forum: DS/DSi Development
- Topic: Tilemap (Updated.)
- Replies: 3
- Views: 4367
- Tue Dec 01, 2009 8:11 pm
- Forum: DS/DSi Development
- Topic: Tilemap (Updated.)
- Replies: 3
- Views: 4367
Tilemap (Updated.)
hey,
I searched for my question, and now i have more. This is my code (main.c):
#include <nds.h>
#include "back.h"
int main(void) {
with background 0 active
videoSetMode(MODE_0_2D | DISPLAY_BG0_ACTIVE);
vramSetBankA(VRAM_A_MAIN_BG);
BGCTRL[0] = BG_TILE_BASE(0) | BG_MAP_BASE(4) | BG ...
I searched for my question, and now i have more. This is my code (main.c):
#include <nds.h>
#include "back.h"
int main(void) {
with background 0 active
videoSetMode(MODE_0_2D | DISPLAY_BG0_ACTIVE);
vramSetBankA(VRAM_A_MAIN_BG);
BGCTRL[0] = BG_TILE_BASE(0) | BG_MAP_BASE(4) | BG ...