Hi,
i managed to load some informations from the filesystem. Now i'm trying to load some sprites from it.
Is there a tutorial or something like this?
Thanks, vralfy
Search found 4 matches
- Sat Mar 13, 2010 10:13 pm
- Forum: DS/DSi Development
- Topic: load sprites from filesystem
- Replies: 21
- Views: 21567
- Wed Jan 06, 2010 11:37 am
- Forum: devkitARM
- Topic: How to Render Bitmaps
- Replies: 4
- Views: 6250
Re: How to Render Bitmaps
Ok, thanks for the reply. I will try that soon.
But now i have an other problem. I have a M3i Zero. But everytime i try to run my app, the message "DLDI compatible" appears, and after that i can only see my background (no sprites, no console). I have tested that with 20Games in my app. The app's ...
But now i have an other problem. I have a M3i Zero. But everytime i try to run my app, the message "DLDI compatible" appears, and after that i can only see my background (no sprites, no console). I have tested that with 20Games in my app. The app's ...
- Tue Jan 05, 2010 12:21 pm
- Forum: devkitARM
- Topic: How to Render Bitmaps
- Replies: 4
- Views: 6250
Re: How to Render Bitmaps
i fixed the problem by replacing the -gB8 with -gB4 in the grit file, now everything looks perfect.
What i'm trying to code is a list of NDS-Games (with thumbs and cover). My problem now that my ewram is overflowed like this.
linking DSListe.elf
/home/nspecht/proggen/devkit/ARM/bin/../lib/gcc ...
What i'm trying to code is a list of NDS-Games (with thumbs and cover). My problem now that my ewram is overflowed like this.
linking DSListe.elf
/home/nspecht/proggen/devkit/ARM/bin/../lib/gcc ...
- Tue Dec 15, 2009 2:30 pm
- Forum: devkitARM
- Topic: How to Render Bitmaps
- Replies: 4
- Views: 6250
How to Render Bitmaps
Hi,
i'm trying to render bitmaps in my NDS-Homebrew app. The problem, the don't look like they should.
I'm using grit with the following options:
-W3
-p
-gb
-gB8
My init function looks like this:
vramSetMainBanks(VRAM_A_MAIN_BG_0x06000000,
VRAM_B_MAIN_BG_0x06020000,
VRAM_C_SUB_BG ...
i'm trying to render bitmaps in my NDS-Homebrew app. The problem, the don't look like they should.
I'm using grit with the following options:
-W3
-p
-gb
-gB8
My init function looks like this:
vramSetMainBanks(VRAM_A_MAIN_BG_0x06000000,
VRAM_B_MAIN_BG_0x06020000,
VRAM_C_SUB_BG ...