oh, such a stupid mistake ^^
now it works as it should. Thank you very much.
Search found 2 matches
- Tue Dec 22, 2009 9:41 pm
- Forum: DS/DSi Development
- Topic: Simple OAM (Sprite) Beginner Problem (Solved)
- Replies: 2
- Views: 3374
- Tue Dec 22, 2009 6:53 pm
- Forum: DS/DSi Development
- Topic: Simple OAM (Sprite) Beginner Problem (Solved)
- Replies: 2
- Views: 3374
Simple OAM (Sprite) Beginner Problem (Solved)
Hello, I'm very new at DS development. I could already draw 16 bit pixels to both DS screens, and now I'd like to try sprites.
This is my code so far:
#include <nds.h>
// my function defined elsewhere, not important here
extern void loadTitleGfx(u16 *buffer_main, u16 *buffer_sub);
int main ...
This is my code so far:
#include <nds.h>
// my function defined elsewhere, not important here
extern void loadTitleGfx(u16 *buffer_main, u16 *buffer_sub);
int main ...