I can see the texture ballsprites.bin is 64x64 and the .bin file is 16384 bytes. So it's 4 bytes per pixel.
How was the .bin file generated ?
I've tried using bmp2bin from the devkitPPC package but it doesn't work. bmp2bin only output 1,2 or 3 bytes per pixel. Not 4.
How can I convert my own ...
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- Sat Aug 16, 2008 4:41 am
- Forum: Gamecube/Wii Development
- Topic: How is the .bin texture generated in wii gxSprite demo ?
- Replies: 7
- Views: 13467