Well, in the process of reducing to a minimal example, I found out what was causing the crash. It was a mistake that boiled down to dereferencing a null pointer.
How it didn't crash the game until swiWaitForVBlank() or got past the DeSmuME emulator I'll never know, but it accounts for all of the ...
Search found 4 matches
- Fri Mar 26, 2010 5:49 pm
- Forum: DS/DSi Development
- Topic: swiWaitForVBlank crashing (solved)
- Replies: 6
- Views: 7621
- Fri Mar 26, 2010 3:53 pm
- Forum: DS/DSi Development
- Topic: swiWaitForVBlank crashing (solved)
- Replies: 6
- Views: 7621
Re: swiWaitForVBlank crashing
I'll see if I can reduce it down to a minimal example. Maybe I will find out more details in the process.
- Fri Mar 26, 2010 1:15 pm
- Forum: DS/DSi Development
- Topic: swiWaitForVBlank crashing (solved)
- Replies: 6
- Views: 7621
Re: swiWaitForVBlank crashing
OK, thanks. That's what I thought.
Any thoughts on what might cause swiWaitForVBlank() to crash? Again, it crashes in NO$GBA and an actual DS, but not in DeSmuME. It doesn't crash every time, but always under the same circumstances.
Any thoughts on what might cause swiWaitForVBlank() to crash? Again, it crashes in NO$GBA and an actual DS, but not in DeSmuME. It doesn't crash every time, but always under the same circumstances.
- Thu Mar 25, 2010 8:44 pm
- Forum: DS/DSi Development
- Topic: swiWaitForVBlank crashing (solved)
- Replies: 6
- Views: 7621
swiWaitForVBlank crashing (solved)
Hello,
I have a homebrew project I have been developing on and off for a few years, and I only recently upgraded to the latest version of libnds. The conversion went smoothly and I continued work using the DeSmuME emulator for testing.
Well, when I finally got around to trying the program out on ...
I have a homebrew project I have been developing on and off for a few years, and I only recently upgraded to the latest version of libnds. The conversion went smoothly and I continued work using the DeSmuME emulator for testing.
Well, when I finally got around to trying the program out on ...