Search found 5 matches

by Aerolite
Mon Apr 12, 2010 1:58 am
Forum: DS/DSi Development
Topic: Too much class code = Class doesn't load?
Replies: 4
Views: 4493

Re: Too much class code = Class doesn't load?

So er.. Anything else it could be? I still haven't solved this...
by Aerolite
Tue Apr 06, 2010 2:54 am
Forum: DS/DSi Development
Topic: Too much class code = Class doesn't load?
Replies: 4
Views: 4493

Re: Too much class code = Class doesn't load?

Sorry I haven't written back before now - I've been alittle busy.

Well defaultExceptionHandler() doesn't show anything abnormal, but the weird thing is if a have a call to defaultExceptionHandler() then my classes all load, albeit with obvious memory corruption... Taking that call away again ...
by Aerolite
Sat Apr 03, 2010 9:56 am
Forum: DS/DSi Development
Topic: Too much class code = Class doesn't load?
Replies: 4
Views: 4493

Too much class code = Class doesn't load?

Hey again all,

This one I can't see being solved by myself alone, so I'm asking once again for help. To be honest, I'm not really sure how to explain it...
The game I'm currently working on is a heavily class-based project (I.e. everything is a class object), however I'm finding that for no ...
by Aerolite
Sat Apr 03, 2010 2:58 am
Forum: DS/DSi Development
Topic: VRAM_B completely useless?? (Self-Solved)
Replies: 2
Views: 3169

Re: VRAM_B completely useless??

Lol.
Ironically, despite me trying for days to work out why this issue was occurring, about 10mins after making this post I found the solution. :roll:

This thread outlines the same issue I was having, and how to fix it. It essentially was a simple offsetting error which I didn't take into account ...
by Aerolite
Sat Apr 03, 2010 2:26 am
Forum: DS/DSi Development
Topic: VRAM_B completely useless?? (Self-Solved)
Replies: 2
Views: 3169

VRAM_B completely useless?? (Self-Solved)

Hey all,

Been looking over these forums for quite a while now regarding various issues, but now I have a particularly odd issue to report myself...

In the process of writing a game, I came across (after much tedious debugging/hairpulling) in interesting problem with VRAM_B that is easily ...