Search found 84 matches
- Sat May 16, 2020 2:53 pm
- Forum: Announcements
- Topic: devkitARM release 54 and friends
- Replies: 1
- Views: 14657
Re: devkitARM release 54 and friends
Whoooah! Awesome update!
- Fri May 01, 2020 9:23 am
- Forum: DS/DSi Development
- Topic: Easy GL2D compatibility
- Replies: 0
- Views: 15274
Easy GL2D compatibility
Hello Dave, I got this email today and I don't have any idea about the problem. I'll try to install the latest DKP but any tips should help find the bug. Thanks! Hi! I recently started making my own NDS homebrew using NFlib, libnds and libGL2D. You probably haven't really worked with GL2D in a while ...
- Fri Sep 28, 2012 7:09 am
- Forum: Gamecube/Wii Development
- Topic: Need help with cursors please
- Replies: 6
- Views: 12751
Re: Need help with cursors please
Cause it's fun? You should take a look at the beautiful things you can create when you have a crude, raw circle/arc drawing algorithm and a way to place pixels directly on-screen. Wonderful, wonderful GW-BASIC-over-DOS-programs memories... (Oh. And slow pixel-filling algorithms too :) ) Oh, trust ...
- Thu Sep 27, 2012 6:46 am
- Forum: Gamecube/Wii Development
- Topic: Need help with cursors please
- Replies: 6
- Views: 12751
Re: Need help with cursors please
Why are they still using software rendering on the Wii when we on the DS are doing HW accel?
- Thu Sep 13, 2012 10:36 am
- Forum: User Contributions
- Topic: Easy GL2D
- Replies: 56
- Views: 301780
Re: Easy GL2D
Yep, what elhobbs said. By parenting you mean... Parent transform Child transform Grandchild Or something like that? Just do something like this: void DrawTentacle( s32 angle, int Segments, glImage *spr ) { int i; glPushMatrix(); for( i = 0; i < Segments; i++ ) { glTranslate3f32( 7, 0, 0 ...
- Mon Aug 27, 2012 8:20 am
- Forum: DS/DSi Development
- Topic: Billboard Example
- Replies: 2
- Views: 6505
Re: Billboard Example
I forgot that that demo is quite useless w/o textures so here's a version with textures: I used a 32x32x256 flares.bmp in this demo. /****************************************************************************** ******************************************************************************* OpenGL ...
- Mon Aug 27, 2012 8:13 am
- Forum: DS/DSi Development
- Topic: How do I make a3i5 and a5i3 textures?
- Replies: 4
- Views: 11179
Re: How do I make a3i5 and a5i3 textures?
LOL. Didn't know grit can convert true colors to a3i5. Thanks!
- Sat Aug 25, 2012 3:56 am
- Forum: DS/DSi Development
- Topic: How do I make a3i5 and a5i3 textures?
- Replies: 4
- Views: 11179
Re: How do I make a3i5 and a5i3 textures?
Thanks I'll try to fiddle around with Paint.net and Paintshop pro 7 here.
I suck at doing art.
I suck at doing art.
- Fri Aug 24, 2012 7:22 am
- Forum: DS/DSi Development
- Topic: How do I make a3i5 and a5i3 textures?
- Replies: 4
- Views: 11179
How do I make a3i5 and a5i3 textures?
Hi I've seen the new paletted cube example and it used a3i5 textures. How do I make those types of textures?
Is there an image editor that supports that?
Thanks!
Is there an image editor that supports that?
Thanks!
- Mon Aug 20, 2012 3:49 am
- Forum: DS/DSi Development
- Topic: Billboard Example
- Replies: 2
- Views: 6505
Billboard Example
I noticed there is no billboading example in the package and searching the net resulted to nothing so I made this: /****************************************************************************** ******************************************************************************* OpenGL BillBpoard Example ...