Search found 34 matches
- Sat Sep 25, 2010 8:13 pm
- Forum: User Contributions
- Topic: nglVideo - an alternative to videoGL (update 2/17/11)
- Replies: 17
- Views: 57372
Re: nglVideo - an alternative to videoGL (includes source)
Argh... My college has blocked MediaFire because of people pirating stuff via file-sharing sites. Any chance of letting me export the SVN or whatever else you use once the fixes are done? I really want to see how you manage the VRAM bank selection and texture palette allocation, as I've been trying ...
- Sat Sep 25, 2010 7:50 pm
- Forum: DS/DSi Development
- Topic: VideoGL
- Replies: 4
- Views: 5376
Re: VideoGL
There's been an update, which includes the addition of glFog().
Announcement thread for the update (from 9/22/2010):
http://devkitpro.org/viewtopic.php?f=13&t=2222
Announcement thread for the update (from 9/22/2010):
http://devkitpro.org/viewtopic.php?f=13&t=2222
- Sat Sep 25, 2010 7:40 pm
- Forum: Announcements
- Topic: libnds 1.4.6, default arm7 0.5.16, dswifi 0.3.13
- Replies: 1
- Views: 7176
Re: libnds 1.4.6, default arm7 0.5.16, dswifi 0.3.13
Fantastic, another quality release from WinterMute. Can't wait to get back to work!
- Wed Sep 22, 2010 4:43 pm
- Forum: DS/DSi Development
- Topic: grit
- Replies: 2
- Views: 6702
Re: grit
Huh... Are you sure you're attaching the correct .grit file, and looking at the right header? You do have it set to generate a bitmap. Also, have you done a devkitPro auto-update recently? IIRC, there was an update to grit a short while ago which changed some things... The Tiles and TilesLen might ...
- Wed Sep 22, 2010 4:15 pm
- Forum: maxmod
- Topic: SFX only plays static
- Replies: 5
- Views: 8913
Re: SFX only plays static
All right, my apologies, I meant the suite of libraries accompanying it, namely libnds/maxmod. And thanks, that answered my question perfectly.
- Tue Sep 14, 2010 1:54 am
- Forum: maxmod
- Topic: SFX only plays static
- Replies: 5
- Views: 8913
Re: SFX only plays static
A bit off topic, but in response to WinterMute's answer, IS there a way to play stereo sound on the DS? Obviously there are games which DO, but how exactly would this be done via devkitPro, if it is even possible?
- Tue Sep 14, 2010 1:50 am
- Forum: DS/DSi Development
- Topic: Translucent texture and grit
- Replies: 6
- Views: 10930
Re: Translucent texture and grit
Wow, that's an interesting tool, and it would come in extremely handy. Unfortunately, due to me being back at school, I don't have the time to fool with it now... But still, I wasn't aware that an A5I3/A3I5 image format existed in libnds... Am I misreading this, is this a new addition, or have I ...
- Mon Sep 06, 2010 7:04 pm
- Forum: DS/DSi Development
- Topic: Makefile
- Replies: 4
- Views: 6261
Re: Makefile
Sweet! I'd like to see your project when it's finished/near-finished. I'm planning on doing the same thing for my senior proj.
- Tue Aug 31, 2010 4:24 pm
- Forum: devkitPPC
- Topic: C++ Game Error
- Replies: 6
- Views: 9903
Re: C++ Game Error
I like the Deitel series. I still carry around the ancient tome "C++ How To Program, 2nd Edition" by Deitel, but I think they're up to 7th Ed. now. Or you could use the book written by the guy who is attributed with the creation of C++, Bjarne Stroustrup. It's called "The C++ Programming Language ...
- Tue Aug 31, 2010 4:05 pm
- Forum: DS/DSi Development
- Topic: My game crashes using a mod file and JPGs
- Replies: 6
- Views: 7135
Re: My game crashes using a mod file and JPGs
Sweet! Don't you love being able to put the blame on the end-user for the program not functioning correctly? I know I do.