Search found 4 matches
- Tue May 24, 2011 1:19 am
- Forum: DS/DSi Development
- Topic: create 3d and include
- Replies: 61
- Views: 182494
Re: create 3d and include
I could have sworn 3DS Max had an obj exporter tbh but the other option is to write an NDS exporter for Max 3DS Max does have an obj exporter, however, obj's don't store animation data. Wish it did, but it doesn't. I have been looking into most file formats exported from 3DS Max, and had a look at ...
- Sun May 08, 2011 4:47 am
- Forum: DS/DSi Development
- Topic: create 3d and include
- Replies: 61
- Views: 182494
Re: create 3d and include
Swinging this back toward the topic. I have several questions, for any more experienced programmers. 1. Given that the NDS lacks an FPU, it's nearly impossible to have a model without float values, but even so, is the cost of using floats for model data negligible, or should you do an approximation ...
- Wed Jun 30, 2010 3:20 pm
- Forum: DS/DSi Development
- Topic: 3D Questions
- Replies: 4
- Views: 6315
Re: 3D Questions
Hey, thanks for the reply, I'll see about modifying the code to begin with.
Could I just ask how you got that information? It'd be handy with 3D debugging.
Could I just ask how you got that information? It'd be handy with 3D debugging.
- Sat Jun 26, 2010 9:16 pm
- Forum: DS/DSi Development
- Topic: 3D Questions
- Replies: 4
- Views: 6315
3D Questions
Hey guys, sorry if I'm posting in the wrong area or any such rookie mistake. I've recently begun to fiddle arond with programming on the Nintendo DS, I've got the background skills of C++, C, OpenGL, and general theory of programming in 3D. But I've hit a snag, which I don't really know my way ...