Search found 3 matches
- Sat Nov 29, 2008 12:26 am
- Forum: Suggestions and Feedback
- Topic: new function in libogc GX
- Replies: 2
- Views: 5493
new function in libogc GX
This is for libogc, but I figured it was a suggestion, so here it is. I was thinking it would be really nice to have a function in GX comparable to GX_SetDispCopyYScale to do it for the XScale instead (i.e., GX_SetDispCopyXScale). It can't be too much different from YScale, and so would be easy to ...
- Sat Sep 27, 2008 3:38 am
- Forum: Gamecube/Wii Development
- Topic: printing statement in game
- Replies: 0
- Views: 3837
printing statement in game
OK, so if there's a place anywhere I can go to look for these things, I have no idea so tell me now. (I don't even know if this is the right forum to post in). Anyway, I am working on adding save state slots to FCEU GX, and I have the slots done easily enough. I also did mapping on the controller to ...
- Sun Sep 21, 2008 3:07 am
- Forum: devkitPPC
- Topic: Compiling error
- Replies: 1
- Views: 4417
Compiling error
Involves devkitPPC. Possibly a memory leak, by what I've researched. The thing I'm working on compiled successfully with -O2 optimizations with gcc included with devkitPPC r13 (3.4.4, I think), but with current gcc (4.2.3?), compiler hangs on a certain file with any optimization flags (-O1, -O2, -O3 ...