Search found 3 matches

by Molokai
Sat Nov 29, 2008 12:26 am
Forum: Suggestions and Feedback
Topic: new function in libogc GX
Replies: 2
Views: 5493

new function in libogc GX

This is for libogc, but I figured it was a suggestion, so here it is. I was thinking it would be really nice to have a function in GX comparable to GX_SetDispCopyYScale to do it for the XScale instead (i.e., GX_SetDispCopyXScale). It can't be too much different from YScale, and so would be easy to ...
by Molokai
Sat Sep 27, 2008 3:38 am
Forum: Gamecube/Wii Development
Topic: printing statement in game
Replies: 0
Views: 3837

printing statement in game

OK, so if there's a place anywhere I can go to look for these things, I have no idea so tell me now. (I don't even know if this is the right forum to post in). Anyway, I am working on adding save state slots to FCEU GX, and I have the slots done easily enough. I also did mapping on the controller to ...
by Molokai
Sun Sep 21, 2008 3:07 am
Forum: devkitPPC
Topic: Compiling error
Replies: 1
Views: 4417

Compiling error

Involves devkitPPC. Possibly a memory leak, by what I've researched. The thing I'm working on compiled successfully with -O2 optimizations with gcc included with devkitPPC r13 (3.4.4, I think), but with current gcc (4.2.3?), compiler hangs on a certain file with any optimization flags (-O1, -O2, -O3 ...