Search found 2 matches

by Prometheus
Mon Jul 12, 2010 7:28 am
Forum: DS/DSi Development
Topic: Bitmps and Text
Replies: 2
Views: 4050

Re: Bitmps and Text

What I recommend, is to initialize the console with a mapbase of 0 and charbase of 1 for whichever screen you want the text on, layer 0 most likely. Then set a BG_BMP_BASE(2); for the 16 bit bg, and write to (uint16 *)BG_BMP_RAM(2) or (uint16*)BG_BMP_RAM_SUB(2) depending on screen.


Can you ...
by Prometheus
Mon Jul 12, 2010 5:01 am
Forum: DS/DSi Development
Topic: BG_MAP_BASE Help needed
Replies: 2
Views: 4381

BG_MAP_BASE Help needed

Please, can somebody explain me what BG_MAP_BASE stands for?
I've made a simple test with two background (1 for the top screen and 1 for the bottom screen) and 1 console to print out text.
At first it didn't work, then I've found in this forum that somebody suggested to put BG_MAP_BASE(2) and it ...