What I recommend, is to initialize the console with a mapbase of 0 and charbase of 1 for whichever screen you want the text on, layer 0 most likely. Then set a BG_BMP_BASE(2); for the 16 bit bg, and write to (uint16 *)BG_BMP_RAM(2) or (uint16*)BG_BMP_RAM_SUB(2) depending on screen.
Can you ...
Search found 2 matches
- Mon Jul 12, 2010 7:28 am
- Forum: DS/DSi Development
- Topic: Bitmps and Text
- Replies: 2
- Views: 4050
- Mon Jul 12, 2010 5:01 am
- Forum: DS/DSi Development
- Topic: BG_MAP_BASE Help needed
- Replies: 2
- Views: 4381
BG_MAP_BASE Help needed
Please, can somebody explain me what BG_MAP_BASE stands for?
I've made a simple test with two background (1 for the top screen and 1 for the bottom screen) and 1 console to print out text.
At first it didn't work, then I've found in this forum that somebody suggested to put BG_MAP_BASE(2) and it ...
I've made a simple test with two background (1 for the top screen and 1 for the bottom screen) and 1 console to print out text.
At first it didn't work, then I've found in this forum that somebody suggested to put BG_MAP_BASE(2) and it ...