that's it!
thx you elhobbs for your help!
I spend so many time with this... maybe i sould pay more attention to the DS memory management, the real difficulty of the DS, anyway...
thx
Search found 3 matches
- Fri Aug 06, 2010 1:17 pm
- Forum: DS/DSi Development
- Topic: 3D on both screen + console print + indexed texture
- Replies: 4
- Views: 6341
- Wed Aug 04, 2010 8:25 pm
- Forum: DS/DSi Development
- Topic: 3D on both screen + console print + indexed texture
- Replies: 4
- Views: 6341
Re: 3D on both screen + console print + indexed texture
hi elhobbs, thanks for kelp
I understand that :
VRAM_E is "reserved", and reserved for what i need (palettes) so i better have to don't touch it. So, my first idea was to change the initialisation code:
vramSetBankE(VRAM_E_MAIN_BG);
//vramSetBankF(VRAM_F_TEX_PALETTE);
console = consoleInit(0 ...
I understand that :
VRAM_E is "reserved", and reserved for what i need (palettes) so i better have to don't touch it. So, my first idea was to change the initialisation code:
vramSetBankE(VRAM_E_MAIN_BG);
//vramSetBankF(VRAM_F_TEX_PALETTE);
console = consoleInit(0 ...
- Wed Aug 04, 2010 4:10 pm
- Forum: DS/DSi Development
- Topic: 3D on both screen + console print + indexed texture
- Replies: 4
- Views: 6341
3D on both screen + console print + indexed texture
Hi, i'm working on a project on nds and i have a problem with the print console.
actualy, i use 3D on the 2 screen and use indexed texture for rendering.
But, I notice that i can't use the print console when i use indexed texture...
according to : devkitPro\examples\nds\Graphics\3D\Mixed_Text_3D ...
actualy, i use 3D on the 2 screen and use indexed texture for rendering.
But, I notice that i can't use the print console when i use indexed texture...
according to : devkitPro\examples\nds\Graphics\3D\Mixed_Text_3D ...