Search found 5 matches
- Mon Aug 11, 2014 3:08 pm
- Forum: DS/DSi Development
- Topic: [Easy Gl2D] Sprite not displaying properly
- Replies: 2
- Views: 7567
Re: [Easy Gl2D] Sprite not displaying properly
The issue was Gl2D had to be recompiled with the new version of devkitpro.
- Sun Aug 03, 2014 5:35 pm
- Forum: DS/DSi Development
- Topic: [Easy Gl2D] Sprite not displaying properly
- Replies: 2
- Views: 7567
[Easy Gl2D] Sprite not displaying properly
I'm having some problems displaying a sprite using Easy GL2D Ds
I'm using pretty much the default code but when it displays on the DS the sprite appears all white. So there are palette problems it seems, but everything in the code looks fine to me, most of it is the base code from the examples ...
I'm using pretty much the default code but when it displays on the DS the sprite appears all white. So there are palette problems it seems, but everything in the code looks fine to me, most of it is the base code from the examples ...
- Sun Apr 20, 2014 2:29 pm
- Forum: DS/DSi Development
- Topic: Objects not hiding
- Replies: 2
- Views: 5153
Re: Objects not hiding
Dumb coding mistake on my end. I was setting its member variable "alive" to false and "hidden" to true. Then when the oamSet was only being called for the object if it was alive, so it wouldn't update.
- Sun Apr 20, 2014 1:08 am
- Forum: DS/DSi Development
- Topic: Objects not hiding
- Replies: 2
- Views: 5153
Objects not hiding
When I have an object collide with another, I have it set so that it is hidden, so it should no longer render. I checked my debug console output in no$gba and it set to hidden, but it still gets rendered. For example, with bullets when it hits a monster it should disappear, however it is set to ...
Re: xboo?
I would like this as well. I can't find a working link to it on google.