Search found 2 matches

by damicha
Thu Sep 23, 2010 5:48 am
Forum: DS/DSi Development
Topic: false colors after using textures [solved]
Replies: 4
Views: 6707

Re: false colors after using textures

Hello,

that was easy. I added glBindTexture(GL_TEXTURE_2D, 0); to my code before drawing objects without textures and the right colors are drawn. I never did this before and I never had any problems but since I used another texture my colored objects are always black.

Thanks,
DaMicha.
by damicha
Wed Sep 22, 2010 6:49 pm
Forum: DS/DSi Development
Topic: false colors after using textures [solved]
Replies: 4
Views: 6707

false colors after using textures [solved]

Hello, I have a problem with using GL textures. After drawing a textured GL Quad object, I can't select the color of a not textured GL Quad object. It's always black. If I commented out drawing the textured object, the other object is colored with the select color. I guess I have to configure or use ...