Hello,
that was easy. I added glBindTexture(GL_TEXTURE_2D, 0); to my code before drawing objects without textures and the right colors are drawn. I never did this before and I never had any problems but since I used another texture my colored objects are always black.
Thanks,
DaMicha.
Search found 2 matches
- Thu Sep 23, 2010 5:48 am
- Forum: DS/DSi Development
- Topic: false colors after using textures [solved]
- Replies: 4
- Views: 6707
- Wed Sep 22, 2010 6:49 pm
- Forum: DS/DSi Development
- Topic: false colors after using textures [solved]
- Replies: 4
- Views: 6707
false colors after using textures [solved]
Hello, I have a problem with using GL textures. After drawing a textured GL Quad object, I can't select the color of a not textured GL Quad object. It's always black. If I commented out drawing the textured object, the other object is colored with the select color. I guess I have to configure or use ...