Search found 9 matches

by solano
Fri Oct 22, 2010 9:41 am
Forum: DS/DSi Development
Topic: Background problem
Replies: 15
Views: 16418

Re: Background problem

Yes but what im doing is porting the touhou games to the nds.
by solano
Thu Oct 21, 2010 9:58 am
Forum: devkitARM
Topic: Problem with new
Replies: 1
Views: 3694

Problem with new

I'm using notepad++ to write my code and then I compile it through command prompt with make( Widnows 7 Ultimate ).When I try to use the operator new it says new undeclared. And when I try to include the header new.h it says file not found.Is there a way to fix that without having to use visual ...
by solano
Wed Oct 20, 2010 6:05 pm
Forum: DS/DSi Development
Topic: Background problem
Replies: 15
Views: 16418

Re: Background problem

What other options are available for the palette. Can I use SpriteEntry in some way.What other options are there. Did a little research and found something.The sprite_extended_palettes example. vramSetBankF(VRAM_F_LCD); for(i = 0;i < 256; i++){ VRAM_F_EXT_SPR_PALETTE[0][i] = reimuPal[i];// want to ...
by solano
Tue Oct 19, 2010 9:27 pm
Forum: DS/DSi Development
Topic: Background problem
Replies: 15
Views: 16418

Re: Background problem

What I meant by displaying more that one sprite is for example in my game I have the character sprite.She can shoot bullets .The bullets have a sprite.And there are enemies which have their own sprites.So 3 sprites in total.How to load them and display them on the screen is my question. oamInit ...
by solano
Mon Oct 18, 2010 10:11 pm
Forum: DS/DSi Development
Topic: Background problem
Replies: 15
Views: 16418

Re: Background problem

Background is all fixed and the sprite but now I have a couple of more problems First using this code oamInit(&oamMain, SpriteMapping_Bmp_1D_128, false); //initialize the oam u16* gfx = oamAllocateGfx(&oamMain, SpriteSize_64x64,SpriteColorFormat_256Color);//make room for the sprite dmaCopy ...
by solano
Sun Oct 17, 2010 1:42 pm
Forum: DS/DSi Development
Topic: Background problem
Replies: 15
Views: 16418

Re: Background problem

@zeromus http://www.dev-scene.com/NDS/Tutorials_Day_3 Background struct @corey2 when i use the decode i compile with no problems,but when i run it in the emulator(no$gba) it says it need gba bios.Is that because something's wrong with the compiler or is it of the emulator I used the code from the ...
by solano
Sun Oct 17, 2010 12:12 pm
Forum: devkitARM
Topic: DMA problem
Replies: 1
Views: 3841

DMA problem

Im using a function in my game that displays a bitmap as a background. void showBackground() { dmaCopyHalfWords(DMA_CHANNEL, reimuBitmap, /* This variable is generated for us by * grit. */ (uint16 *)BG_BMP_RAM(0), /* Our address for main * background 3 */ reimuBitmapLen); /* This length (in bytes ...
by solano
Sat Oct 16, 2010 9:44 am
Forum: DS/DSi Development
Topic: Background problem
Replies: 15
Views: 16418

Background problem

I have been following the tutorials @ http://www.dev-scene.com and an having problems with the tutorial about the background. The code I have is this #include <nds.h> #include <stdio.h> #include <nds/arm9/background.h> #include "cirno_bin.h" typedef struct { char signature[2]; unsigned int fileSize ...
by solano
Fri Oct 15, 2010 9:54 am
Forum: DS/DSi Development
Topic: I'm new and need a little help
Replies: 2
Views: 3372

I'm new and need a little help

I have been looking at the examples but some of the code doesn't make any sence to me and I can't figure out how it work.For example how are the man and woman loaded into memory from the animated sprites example.Is there a wiki or some documentation that I can read.That's all I need for now.