Search found 19 matches
- Thu Sep 20, 2012 2:24 pm
- Forum: devkitPPC
- Topic: How do I get input from Classic Controller?
- Replies: 3
- Views: 7753
Re: How do I get input from Classic Controller?
I figured it out. Just in case anybody else is having trouble, I'm gonna post the solution here: 1. create an expansion_t variable 2. at the start of your main loop, call WPAD_Expansion(WPAD_CHAN_0, &e); to check the expansion (e is the expansion_t variable you created) 3. if e.type == EXP_CLASSIC ...
- Thu Sep 20, 2012 1:27 pm
- Forum: devkitPPC
- Topic: How do I get input from Classic Controller?
- Replies: 3
- Views: 7753
Re: How do I get input from Classic Controller?
wow. 4 months and still no reply. excellent support.
- Wed May 23, 2012 4:52 am
- Forum: devkitPPC
- Topic: How do I get input from Classic Controller?
- Replies: 3
- Views: 7753
Re: How do I get input from Classic Controller?
is anyone gonna answer this?
- Tue May 22, 2012 9:36 pm
- Forum: devkitPPC
- Topic: How do I get input from Classic Controller?
- Replies: 3
- Views: 7753
How do I get input from Classic Controller?
How do I check if the classic controller is plugged in and read input from it?
- Thu May 17, 2012 2:33 am
- Forum: devkitPSP
- Topic: What architecture does PSPSDK target?
- Replies: 6
- Views: 26473
Re: What architecture does PSPSDK target?
MIPS R4000 based architectures (according to official documentation) can run in 64-bit mode. TI emulation is basically an attribute used by the GCC to create 128-bit integers, however TI emulation is only supported on 64-bit architectures. Additional proof of the PSP's processor being 64-bit is ...
- Wed May 16, 2012 7:04 am
- Forum: devkitPSP
- Topic: What architecture does PSPSDK target?
- Replies: 6
- Views: 26473
Re: What architecture does PSPSDK target?
I just noticed something rather odd, the pspsdk doesn't support TI emulation. That means that it targets a 32-bit machine. The PSP itself has a 64-bit processor. Hate to point it out, but someone done screwed up somewhere making this thing. Is there any plan to fix this?
- Mon May 14, 2012 5:04 am
- Forum: devkitPSP
- Topic: What architecture does PSPSDK target?
- Replies: 6
- Views: 26473
Re: What architecture does PSPSDK target?
It's mipsallegrexel--psp-elf, the patchsets for binutils/gcc add instructions specific to the psp allegrex cpu, it's not a standard target provided by the FSF sources. The patches can be found at http://devkitpro.git.sourceforge.net/git/gitweb.cgi?p=devkitpro/buildscripts;a=tree;f=dkpsp/patches and ...
- Thu May 10, 2012 1:25 am
- Forum: devkitPSP
- Topic: What architecture does PSPSDK target?
- Replies: 6
- Views: 26473
What architecture does PSPSDK target?
Does anyone know what architecture the pspsdk targets? I think it's either mips-elf or mips-eabi but I'm not sure. No, I don't want to build the psptoolchain. I want to make a 'naked' GCC compiler for PSP for experimental purposes. If there's any patches or resources I need, it'd be great if you ...
- Thu May 10, 2012 1:18 am
- Forum: Gamecube/Wii Development
- Topic: problems compiling wiiuse
- Replies: 3
- Views: 8232
Re: problems compiling wiiuse
Is there another method for reading from a classic controller? I've spend hours searching and haven't found anything, and there's no examples for this like there were in the pspsdk >_>WinterMute wrote:These functions were leftovers of the port of wiiuse from windows to wii, they don't exist, sorry.
- Tue May 01, 2012 11:22 pm
- Forum: Gamecube/Wii Development
- Topic: problems compiling wiiuse
- Replies: 3
- Views: 8232
Re: problems compiling wiiuse
Can anyone please respond to this? I'm attempting the same thing and am getting the same problem. It looks like a linking problem, but I'm already linking with libwiiuse.