Search found 16 matches
- Mon Dec 27, 2010 11:05 pm
- Forum: DS/DSi Development
- Topic: Pong for beginners
- Replies: 7
- Views: 11434
Re: Pong for beginners
Ok, this is my fourth iteration of refactoring the code, at least one more is planned, but now I need to put it away for a couple of days so I thought I'd leave it here for you to try out and hopefully comment on. Things I want to change: - split up enum {PVP_COOP, PVP_COMP, PVC_COOP, PVC_COMP ...
- Fri Dec 24, 2010 9:26 pm
- Forum: Off Topic
- Topic: Card Game Code
- Replies: 6
- Views: 12331
- Sat Dec 18, 2010 12:12 pm
- Forum: DS/DSi Development
- Topic: Console problem (bug or feature?)
- Replies: 1
- Views: 3122
Console problem (bug or feature?)
The following code produces (for me) unexpected results: #include <nds.h> #include <stdio.h> #include "intro.h" int main() { powerOn(POWER_ALL_2D); vramSetMainBanks( VRAM_A_MAIN_BG, VRAM_B_LCD, VRAM_C_SUB_BG, VRAM_D_LCD ); videoSetMode(MODE_5_2D); videoSetModeSub(MODE_5_2D); // Init print consoles ...
- Mon Dec 13, 2010 5:15 pm
- Forum: DS/DSi Development
- Topic: Pong for beginners
- Replies: 7
- Views: 11434
Re: Pong for beginners
So. apparently a lost internet connection can do wonders for actual coding ;) Over the weekend while the bank was closed I managed to create something that I am quite happy with. Still there are some things to add: An intro Game selection screen Player names Wifi play Use sprites based off of image ...
- Fri Dec 10, 2010 4:27 pm
- Forum: DS/DSi Development
- Topic: Pong for beginners
- Replies: 7
- Views: 11434
Re: Pong for beginners
Success! But first some replies: There's certainly options to have the same "data file" used for both screen's background. However, the two screens have their own video memory and cannot peek on each other's memory to retrieve the contents to be displayed, so at best, you'd have something like ...
- Fri Dec 10, 2010 11:06 am
- Forum: DS/DSi Development
- Topic: Pong for beginners
- Replies: 7
- Views: 11434
Pong for beginners
So, realizing that my first thought for a project was going to be too difficult for me I've stepped back and decided to go for pong instead. I've tried searching for a bare bones version of pong for the DS that uses only libnds and has sources with it without success. So far I've found a 3D version ...
- Thu Dec 09, 2010 9:45 am
- Forum: DS/DSi Development
- Topic: [newbie] Have idea planned out, is it workable?
- Replies: 15
- Views: 14784
Re: [newbie] Have idea planned out, is it workable?
youre so very confused. I know, hopefully by Halloween 2011 I wont be as confused. It really is great that you (as in you and everyone else here that has been helpful) take your time to help me out, even though it might seem useless. in your case "looks nice" is a completely subjective evaluation ...
- Thu Dec 09, 2010 8:39 am
- Forum: DS/DSi Development
- Topic: [newbie] Have idea planned out, is it workable?
- Replies: 15
- Views: 14784
Re: [newbie] Have idea planned out, is it workable?
did you put the black lines in it like you were supposed to? i'd be interested in seeing your demo zipped up if there were problems with it. according to my studies 342 should not have worked... Probably not, I used this tile: http://devkitpro.org/download/file.php?id=24 and changing the value of ...
- Wed Dec 08, 2010 8:09 pm
- Forum: DS/DSi Development
- Topic: [newbie] Have idea planned out, is it workable?
- Replies: 15
- Views: 14784
Re: [newbie] Have idea planned out, is it workable?
no, it looked flawless. i'm sorry you can't tell the difference. you know i picked an ugly tile for a reason, right? those stripes would get off by one color and get messed up as you look across the image from left to right if there was a tiny math error--which is what would make actual art look ...