Search found 6 matches
- Mon Jan 26, 2009 4:24 am
- Forum: DS/DSi Development
- Topic: Smoother sprite movement...
- Replies: 3
- Views: 4854
Re: Smoother sprite movement...
I think it is just "the nature of the beast" as you said, since half of a pixel doesn't really exist. However, I'm far from experienced and I may be missing something as well. I wonder if it would be possible to somehow trick the eye into thinking it moved half a pixel. Maybe something like anti ...
- Mon Jan 26, 2009 4:09 am
- Forum: DS/DSi Development
- Topic: Sprite Attributes
- Replies: 2
- Views: 3844
Re: Sprite Attributes
I Had trouble figuring this out too.
Code: Select all
oamMain.oamMemory[id].vFlip = true;
- Sat Jan 17, 2009 7:04 pm
- Forum: Bug Reports
- Topic: libnds: Early read of X Key input and memset issue.
- Replies: 3
- Views: 6597
Re: libnds: Early read of X Key input and memset issue.
Sylus, I ran into the same problem and after a great deal of frustration and trying random solutions got something to work. I'm not sure why, and it is definitely far from an elegant solution. #include <nds.h> #include <stdio.h> int main() { consoleDemoInit(); for (int i = 0; i <2; i ...
- Fri Jan 16, 2009 2:43 pm
- Forum: DS/DSi Development
- Topic: clearifing something up with sprites [SOLVED!]
- Replies: 22
- Views: 25719
Re: clearifing something up with sprites
You forgot to
Code: Select all
oamUpdate(&oamMain);
- Thu Jan 15, 2009 2:13 am
- Forum: DS/DSi Development
- Topic: clearifing something up with sprites [SOLVED!]
- Replies: 22
- Views: 25719
Re: clearifing something up with sprites
Although I'm not new to programming, I'm still pretty new to the world of libnds, but maybe i can help. Grit Code (taken from the patater tutorials) # Set the warning/log level to 3 -W3 # Tell grit to include a palette (the first index in it will be transparent) -p # Tile the image -gt # Set the bit ...
- Fri Jan 09, 2009 2:12 am
- Forum: DS/DSi Development
- Topic: clearifing something up with sprites [SOLVED!]
- Replies: 22
- Views: 25719
Re: clearifing something up with sprites
second: i want to use grit, but if i look in the nds examples i can't find something that use grit. i know that the makefile has to be different but could someone provide me here a little easy example to show just one sprite using the grit converter? :roll: Download the patater tutorial http ...