Search found 15 matches
- Sun Apr 14, 2019 3:42 pm
- Forum: Gamecube/Wii Development
- Topic: gcube emulator missing?
- Replies: 9
- Views: 16947
Re: gcube emulator missing?
Do you think it would be possible in the next version of devkitPro to attempt to execute dolphin-emu command instead of the gcube command to avoid misunderstandings? :roll: devkitPro is an organisation. devkitPro does not have versions. We produce and maintain a whole bunch of tools & libraries for ...
- Fri Apr 12, 2019 2:41 am
- Forum: Gamecube/Wii Development
- Topic: gcube emulator missing?
- Replies: 9
- Views: 16947
Re: gcube emulator missing?
You're wasting your time. Gcube just about worked well enough to run some old framebuffer based homebrew from the early days of gamecube homebrew, it won't run modern homebrew without some serious work. It still being in the template Makefile is an oversight, sorry. Dolphin works fine, I use it ...
- Thu Apr 11, 2019 3:06 am
- Forum: Gamecube/Wii Development
- Topic: gcube emulator missing?
- Replies: 9
- Views: 16947
Re: gcube emulator missing?
The only link that seems works yet is http://devkitpro.cvs.sourceforge.net/devkitpro/emulators/gcube/ . I'm going to check if the source code can be downloaded from there. Any idea if it was exported to github, to bitbucket or to somwhere else? in that wiibrew page it is mentioned that gcube emu ...
- Thu Apr 11, 2019 2:58 am
- Forum: Gamecube/Wii Development
- Topic: gcube emulator missing?
- Replies: 9
- Views: 16947
Re: gcube emulator missing?
I think that the answer for your question is here https://wiibrew.org/wiki/Gcube All links are dead :D I think you must use Dolphin emulator Too bad! the dolphin-emu in Ubuntu 18.10 looks broken, I can't make it run neither in OpenGL mode, neither in software mode, and when I try to compile it from ...
- Wed Apr 10, 2019 7:52 am
- Forum: Gamecube/Wii Development
- Topic: gcube emulator missing?
- Replies: 9
- Views: 16947
gcube emulator missing?
Hello! I got the devkitPPC installed using dkp-pacman -S gamecube-dev command but it can't find the gcube emulator. I copied the gamecube template from the devkitpro installation, make command works fine but fails when it attempts to run the emulator: dev@dev:~$ cd gamecube-template/ dev@dev ...
- Sat Oct 16, 2010 11:19 am
- Forum: Announcements
- Topic: devkitARM release 32
- Replies: 1
- Views: 10512
Re: devkitARM release 32
Thank you!! I have just installed it!
- Sat Jan 10, 2009 8:48 am
- Forum: DS/DSi Development
- Topic: Access to the GBA port in RAW more
- Replies: 2
- Views: 4412
Re: Access to the GBA port in RAW more
hi davr, These pages ready look as very good pages. That was what I was looking for. I must to admit I am a newbie in the development of this system and I am trying to complete my "development documentation" before to start to work seriously with this great system that is NDS. Thank you very much ...
- Sat Jan 10, 2009 5:36 am
- Forum: DS/DSi Development
- Topic: Access to the GBA port in RAW more
- Replies: 2
- Views: 4412
Access to the GBA port in RAW more
Hi everybody, I have got a NDS and I wanted to make some PCBs to plug them in the GBA cart slot. I have been also checking the libnds documentation but I didn't found any method to set up the cart slot in RAW data more or if it is not available, is there any way? Or is it mapped in the main memory ...
- Thu Jan 08, 2009 5:45 pm
- Forum: devkitARM
- Topic: How to port an emulator to NDS or Wii
- Replies: 2
- Views: 5641
Re: How to port an emulator to NDS or Wii
Hi dopefish, As valguerra says, porting an emulator is not a easy task. Think it has several parts, a machine-independent part, another more dependent to give more speed to the execution and finally the drivers (the peripherals). You will need to find in the code the "machine dependent code" and ...
- Wed Jan 07, 2009 12:04 pm
- Forum: devkitARM
- Topic: Compiling for GBA
- Replies: 1
- Views: 4120
Compiling for GBA
Hi all, I am newbie making applications for this videoconsole, and after installed the devkitARM and compile some demos for NintendoDS, I was wondering how to compile these demos for the GameBoy Advance. I know there is a libgba, if I install this, what should change or configure to compile with ...