Search found 4 matches
- Sat May 07, 2011 11:05 am
- Forum: Announcements
- Topic: libogc 1.8.6
- Replies: 3
- Views: 15119
Re: libogc 1.8.6
somebody knows if is solved in this version the present problem with wiimote speaker support?
- Thu Mar 31, 2011 11:19 pm
- Forum: Gamecube/Wii Development
- Topic: Play Buffer with asndlib
- Replies: 2
- Views: 4917
Re: Play Buffer with asndlib
First you have to obtain a 8 bits signed RAW PCM sample. You can use for example audacity. After that you have to link it to your program. You can use raw2c.exe utility to do that. copy and include include the files generated. use ASND_Init() to initialize th library and ASND_Pause(0) to let play ...
- Wed Mar 09, 2011 7:52 pm
- Forum: Gamecube/Wii Development
- Topic: problems compiling wiiuse
- Replies: 3
- Views: 8232
problems compiling wiiuse
Hi all! I usually use wpad to manage the wiimotes, but I want to access to the memory of wiimote to read Mii's information. I'm trying to use wiiuse to read the wiimote memory but I got follow message when I tried to compile: > "make" miis.c linking ... Miis.elf miis.o: In function `main': miis.c ...
- Sat Jan 22, 2011 12:10 pm
- Forum: Gamecube/Wii Development
- Topic: drawing a tiled floor. Can somebody help me?
- Replies: 0
- Views: 4217
drawing a tiled floor. Can somebody help me?
First of all, I'm sorry for my English. I'm learning to programming gx, and I've found a problem that I cant understand. I'm making a program to walk though a world like a quake. I'm trying to draw a tiled floor doing two nested loops calling a function who draw a simple textured tile. If I draw ...