Search found 4 matches

by wilco2009
Sat May 07, 2011 11:05 am
Forum: Announcements
Topic: libogc 1.8.6
Replies: 3
Views: 15119

Re: libogc 1.8.6

somebody knows if is solved in this version the present problem with wiimote speaker support?
by wilco2009
Thu Mar 31, 2011 11:19 pm
Forum: Gamecube/Wii Development
Topic: Play Buffer with asndlib
Replies: 2
Views: 4917

Re: Play Buffer with asndlib

First you have to obtain a 8 bits signed RAW PCM sample. You can use for example audacity. After that you have to link it to your program. You can use raw2c.exe utility to do that. copy and include include the files generated. use ASND_Init() to initialize th library and ASND_Pause(0) to let play ...
by wilco2009
Wed Mar 09, 2011 7:52 pm
Forum: Gamecube/Wii Development
Topic: problems compiling wiiuse
Replies: 3
Views: 8232

problems compiling wiiuse

Hi all! I usually use wpad to manage the wiimotes, but I want to access to the memory of wiimote to read Mii's information. I'm trying to use wiiuse to read the wiimote memory but I got follow message when I tried to compile: > "make" miis.c linking ... Miis.elf miis.o: In function `main': miis.c ...
by wilco2009
Sat Jan 22, 2011 12:10 pm
Forum: Gamecube/Wii Development
Topic: drawing a tiled floor. Can somebody help me?
Replies: 0
Views: 4217

drawing a tiled floor. Can somebody help me?

First of all, I'm sorry for my English. I'm learning to programming gx, and I've found a problem that I cant understand. I'm making a program to walk though a world like a quake. I'm trying to draw a tiled floor doing two nested loops calling a function who draw a simple textured tile. If I draw ...