Code: Select all
C3D_DrawArrays(GPU_TRIANGLES, 0, sizeof(vertexList));
the last paramter is a count
try this
Code: Select all
C3D_DrawArrays(GPU_TRIANGLES, 0, sizeof(vertexList)/sizeof(vertexList[0]));
Code: Select all
C3D_DrawArrays(GPU_TRIANGLES, 0, sizeof(vertexList));
the last paramter is a count
try this
Code: Select all
C3D_DrawArrays(GPU_TRIANGLES, 0, sizeof(vertexList)/sizeof(vertexList[0]));
Code: Select all
iprintf("\x1b[%d;%dHRandom Text", locationx, locationy);