Hi,
I've used gl2d for the sdl 1.3 port, which has saved me alot of time. I'd like to integrate it into sdl as well as fix an issue I'm facing. However your code doesn't have a licence. SDL is using the zlib licence (http://hg.libsdl.org/SDL/file/tip/COPYING). Could you consider allowing me to use ...
Search found 3 matches
- Sat Dec 10, 2011 4:09 am
- Forum: User Contributions
- Topic: Easy GL2D
- Replies: 56
- Views: 324220
- Tue Mar 01, 2011 3:19 am
- Forum: User Contributions
- Topic: Easy GL2D
- Replies: 56
- Views: 324220
Re: Easy GL2D
glLoadTileset() can load single tiles. Just use the same tilesize and bmpsize in your parameters and it would load a single tile.
Indeed (and it's obvious my new function doesn't add anything). I think I fixed another issue in my code at the same time I wrote that.
You can use the returned ...
Indeed (and it's obvious my new function doesn't add anything). I think I fixed another issue in my code at the same time I wrote that.
You can use the returned ...
- Sat Feb 26, 2011 7:29 pm
- Forum: User Contributions
- Topic: Easy GL2D
- Replies: 56
- Views: 324220
Re: Easy GL2D
Nice library.
I've added glLoadOneTile() to load any tile, without the limitation on size that glLoadTileSet() has. Patch attached.
Also I was wondering why glLoadSpriteSet() and glLoadTileSet() are return the textureID. Is that of any use ?
I've added glLoadOneTile() to load any tile, without the limitation on size that glLoadTileSet() has. Patch attached.
Also I was wondering why glLoadSpriteSet() and glLoadTileSet() are return the textureID. Is that of any use ?