Search found 6 matches

by naroin
Tue Jan 27, 2009 1:37 pm
Forum: maxmod
Topic: Little bug in mmStop ?
Replies: 4
Views: 9508

Re: Little bug in mmStop ?

well, to be sure, i just made a mmStop (without mmUnload), and it crashes the same way :)

now i just do a "if mmActive" before the stop, and i have no problem, so that's not really anoying.
by naroin
Fri Jan 23, 2009 9:52 am
Forum: maxmod
Topic: Little bug in mmStop ?
Replies: 4
Views: 9508

Re: Little bug in mmStop ?

To be sure, before posting to this forum, I've modified the basicsound sample:

pressing A calls mmStop and mmUnload
pressing B calls mmLoad and mmPlay

A+B+A+B+A+B... works fine

A+A+B : nothing plays

I can send you the code if necessary
by naroin
Thu Jan 22, 2009 8:34 pm
Forum: maxmod
Topic: Little bug in mmStop ?
Replies: 4
Views: 9508

Little bug in mmStop ?

Hi,

I've just discovered that if you do a mmStop while no music is playing, the sound system crashes.
I easily found a workaround

Code: Select all

if (mmActive())
   mmStop();
but maybe there should be a protection in mmStop ?
by naroin
Thu Jan 22, 2009 12:11 pm
Forum: maxmod
Topic: too much data in memory
Replies: 2
Views: 5655

Re: too much data in memory

thanks!
by naroin
Mon Jan 19, 2009 2:32 pm
Forum: DS/DSi Development
Topic: Adding a lot of data in NDS file
Replies: 3
Views: 5490

Adding a lot of data in NDS file

Hi

I'm trying to add of the files needed for my game (.pcx, binary data..) in the NDS file.
It's like 3-4mb of data, much too big for gbfs.

How can I do?

thanks
by naroin
Mon Jan 19, 2009 2:27 pm
Forum: maxmod
Topic: too much data in memory
Replies: 2
Views: 5655

too much data in memory

Hi,

I'm trying to use maxmod to add sound to my DS game (dstroy).
There are many musics and sound in this game, about 2mb data.
When i try to add all these files in my binary, the game crashes everytime : I think it has not enough memory to run, as (if i had well understand) every data is loaded in ...