Search found 7 matches
- Wed May 28, 2014 7:59 pm
- Forum: DS/DSi Development
- Topic: Strange bugs when using glGetFixed()?
- Replies: 3
- Views: 8503
Re: Strange bugs when using glGetFixed()?
But there are a lot of areas where the ds 3d is quirky and does not behave in a manner that maps to OpenGL convention. I think quirky is a pretty accurate description. =P Thanks for the info! Unfortunately I haven't gotten it to work yet, but for now it's "good enough". If I do end up finding a ...
- Sat May 24, 2014 8:12 pm
- Forum: DS/DSi Development
- Topic: Strange bugs when using glGetFixed()?
- Replies: 3
- Views: 8503
Re: Strange bugs when using glGetFixed()?
Quick update: It seems requesting the position or projection sets the current matrix mode, but does not restore it. Adding "glMatrixMode(GL_MODELVIEW);" after the call to glGetFixed() fixes the graphical bugs at least. However, I am still not getting the values I expect. Here is a snippet I've tried ...
- Wed May 21, 2014 10:14 pm
- Forum: DS/DSi Development
- Topic: Strange bugs when using glGetFixed()?
- Replies: 3
- Views: 8503
Strange bugs when using glGetFixed()?
I've noticed some strange behaviour with glGetFixed() before when using it to fetch the view direction matrix. Feeding it a regular int* n or int* n =nullptr seems to cause a change of state in a completely unrelated member in an unrelated class. "Whatever", I thought. Initializing an int[] to {0,0 ...
- Wed May 21, 2014 10:05 pm
- Forum: DS/DSi Development
- Topic: Working around filling up the ewram?
- Replies: 2
- Views: 6781
Re: Working around filling up the ewram?
Whoops, seems I completely forgot to reply to this; sorry about that!
And thanks of course for your helpful answer. =) This was exactly the kind of solution I was hoping/ looking for!
And thanks of course for your helpful answer. =) This was exactly the kind of solution I was hoping/ looking for!
- Thu May 01, 2014 3:35 am
- Forum: DS/DSi Development
- Topic: Working around filling up the ewram?
- Replies: 2
- Views: 6781
Working around filling up the ewram?
Hey everyone, A while ago I decided I wanted to make a game demo using libNDS as I wanted some hands-on experience with C++. After some initial struggles getting my 3D models in, I now have a fully functional exporter that generates a custom-format .bin file. I can read it out just fine and ...
- Wed Mar 16, 2011 11:46 am
- Forum: Bug Reports
- Topic: Not receiving some input keys? (L, R, X, Y, TOUCH)
- Replies: 2
- Views: 5697
Re: Not receiving some input keys? (X, Y, TOUCH)
Ah, thanks for you reply. Guess I'm out for now then though. From their site: "The latest version is 0.9.7 ; but we haven’t made the OSX build yet". Glad to know it's not just me though. Thanks again, Patrick PS: I made a small boo-boo, L and R are working fine, it seems to just be the input from A ...
- Wed Mar 16, 2011 2:42 am
- Forum: Bug Reports
- Topic: Not receiving some input keys? (L, R, X, Y, TOUCH)
- Replies: 2
- Views: 5697
Not receiving some input keys? (L, R, X, Y, TOUCH)
Hello everyone, I'm new to console programming (but with experience in UnityScript, real Javascript and Python). So far I'm happily following along the dev-scene tutorial, but I noticed something odd: Keys L, R, X, Y and TOUCH don't seem to register. I searched quite a bit for a solution, but all I ...