Search found 28 matches
- Mon Mar 03, 2014 12:58 am
- Forum: Gamecube/Wii Development
- Topic: register difference between TVNtsc480IntDf and TVNtsc480Prog
- Replies: 1
- Views: 7535
register difference between TVNtsc480IntDf and TVNtsc480Prog
I want to swap between TVNtsc480IntDf and TVNtsc480Prog (480p) but I want to do it by changing the VI registers manually. I have looked at YAGCD and there is a VI clock select register (0xCC00206C) two swap between 27mhz and 54mhz do I need to change any other registers to get 480p to work?
- Sat Feb 02, 2013 11:09 pm
- Forum: Gamecube/Wii Development
- Topic: gamecube crt0.o source file ?
- Replies: 3
- Views: 11181
Re: gamecube crt0.o source file ?
thanks mtheall / Wintermute.
@ Wintermute yer that link is what I was looking for cheers dude.
@ Wintermute yer that link is what I was looking for cheers dude.
- Tue Jan 22, 2013 12:30 am
- Forum: Gamecube/Wii Development
- Topic: gamecube crt0.o source file ?
- Replies: 3
- Views: 11181
gamecube crt0.o source file ?
I would like to have a look at the source for
C:\devkitPro\devkitPPC\powerpc-eabi\lib\crt0.o
does anyone know the location of the crt0.s (gamecube not wii) also whats the name of the linker script and its location for the gamecube ?
C:\devkitPro\devkitPPC\powerpc-eabi\lib\crt0.o
does anyone know the location of the crt0.s (gamecube not wii) also whats the name of the linker script and its location for the gamecube ?
- Mon Apr 23, 2012 11:50 pm
- Forum: DS/DSi Development
- Topic: wolfenstein jukebox
- Replies: 0
- Views: 5373
wolfenstein jukebox
hi all
heres a port of the wolfenstein jukebox code to the nds
http://code.google.com/p/wolfenstein-3d-nds/
heres a port of the wolfenstein jukebox code to the nds
http://code.google.com/p/wolfenstein-3d-nds/
- Wed Jul 06, 2011 8:48 am
- Forum: DS/DSi Development
- Topic: dsdoom source
- Replies: 53
- Views: 178066
Re: dsdoom source
currently yes
At some point someone (maybe me) needs to add something to i_main.c that reads a server ip string from an ini file within the /data/chocdoom/ folder and places it in server_address[].
that way the source doesnt have to be recompiled every time the server changes (if I get time I will ...
At some point someone (maybe me) needs to add something to i_main.c that reads a server ip string from an ini file within the /data/chocdoom/ folder and places it in server_address[].
that way the source doesnt have to be recompiled every time the server changes (if I get time I will ...
- Tue Jul 05, 2011 9:30 pm
- Forum: DS/DSi Development
- Topic: dsdoom source
- Replies: 53
- Views: 178066
Re: dsdoom source
ds choc doom version 0.8 added network support
source only
http://www.megaupload.com/?d=J0V0QBII
default server address in d_net.c needs to be changed to the ip address of the doom server you are running ie
//default server address
char* server_address[] = {
"192.168.1.104" //change this to ...
source only
http://www.megaupload.com/?d=J0V0QBII
default server address in d_net.c needs to be changed to the ip address of the doom server you are running ie
//default server address
char* server_address[] = {
"192.168.1.104" //change this to ...
- Tue Jun 28, 2011 9:12 am
- Forum: DS/DSi Development
- Topic: dsdoom source
- Replies: 53
- Views: 178066
Re: dsdoom source
ds chocdoom version v0.70 added automap
L + B = toggles automap on /off
L or R = when automap is active zooms in / out
binary
http://www.megaupload.com/?d=D49V2ZEB
source
http://www.megaupload.com/?d=0M6HJ3AD
L + B = toggles automap on /off
L or R = when automap is active zooms in / out
binary
http://www.megaupload.com/?d=D49V2ZEB
source
http://www.megaupload.com/?d=0M6HJ3AD
- Tue Jun 14, 2011 11:36 pm
- Forum: DS/DSi Development
- Topic: dsdoom source
- Replies: 53
- Views: 178066
Re: dsdoom source
chocdoom version 0.6.0 added wad selecter
binarys
http://www.megaupload.com/?d=LDYEG9KT
source
http://www.megaupload.com/?d=83ZONZ0H
binarys
http://www.megaupload.com/?d=LDYEG9KT
source
http://www.megaupload.com/?d=83ZONZ0H
- Fri Jun 03, 2011 10:14 pm
- Forum: DS/DSi Development
- Topic: dsdoom source
- Replies: 53
- Views: 178066
Re: dsdoom source
chocdoom version 0.5.0 , fixed double saw sound and added auto naming of save game slots (from dsdoom)
http://www.megaupload.com/?d=POK6VLPY
http://www.megaupload.com/?d=POK6VLPY
- Thu Jun 02, 2011 2:53 pm
- Forum: DS/DSi Development
- Topic: dsdoom source
- Replies: 53
- Views: 178066
Re: dsdoom source
chocolate doom and prboom both convert to midi before playing so I stuck with that for two reasons
1) it was easy root :D
2) midifile.c seems to setup opl channels before playing the midi files
the first point is me just being lazy, the second point is why I left it that way. I wanted to hear the ...
1) it was easy root :D
2) midifile.c seems to setup opl channels before playing the midi files
the first point is me just being lazy, the second point is why I left it that way. I wanted to hear the ...