Search found 2 matches
- Mon Jun 13, 2011 8:32 pm
- Forum: Gamecube/Wii Development
- Topic: LWP_CreateThread counterpart to stop thread execution?
- Replies: 2
- Views: 5916
Re: LWP_CreateThread counterpart to stop thread execution?
Awesome! I'll be sure to give this a try but it will take some work rewriting to use non-blocking sockets. I just wish there was some better documentation for libogc so I could've found out about this myself a few days ago.
- Fri Jun 10, 2011 8:19 am
- Forum: Gamecube/Wii Development
- Topic: LWP_CreateThread counterpart to stop thread execution?
- Replies: 2
- Views: 5916
LWP_CreateThread counterpart to stop thread execution?
I'm writing an ftp server and I've run into a problem. If the client waits too long between messages, I want to end the connection. As of now my program is set up like this: Main thread (for controller input) spawns a server thread Server thread listens for new connections and spawns threads for new ...