Search found 3 matches

by 0xc0de
Wed Jul 13, 2011 2:38 pm
Forum: devkitARM
Topic: creating a very small basic rom (with no lib stuff)
Replies: 6
Views: 8392

Re: creating a very small basic rom (with no lib stuff)

@zeromus


did you read my complete post, or just that bit ?


because as far as I'm aware of there aren't any libs that have support for
BMP (monochrome,16-color,256-color,16/24 bit), JPEG, TIFF and PNG
that work on GameBoy Classic/Color, Gameboy Advance and Nintendo DS.

please correct me if I'm ...
by 0xc0de
Mon Jul 11, 2011 4:28 pm
Forum: devkitARM
Topic: creating a very small basic rom (with no lib stuff)
Replies: 6
Views: 8392

Re: creating a very small basic rom (with no lib stuff)

@WinterMute

I don't think so, because then I have to write a fileloader that can
handle many different image files. While in win32 this is much easier
because of the standard API's supplied with .NET

I know some fileloaders exists already for the DS, but my program
also supports Gameboy Color and ...
by 0xc0de
Sun Jul 10, 2011 4:25 pm
Forum: devkitARM
Topic: creating a very small basic rom (with no lib stuff)
Replies: 6
Views: 8392

creating a very small basic rom (with no lib stuff)

Dear readers,


I'm working on a picture2rom program, which will work for multiple
systems (gba,ds,etc). Everything is working right now, but I'm annoyed
by the big roms devkitARM outputs.

for my program I need to store compiled rom data (as hex)

for example, my GBA program looks like this ...