@zeromus
did you read my complete post, or just that bit ?
because as far as I'm aware of there aren't any libs that have support for
BMP (monochrome,16-color,256-color,16/24 bit), JPEG, TIFF and PNG
that work on GameBoy Classic/Color, Gameboy Advance and Nintendo DS.
please correct me if I'm ...
Search found 3 matches
- Wed Jul 13, 2011 2:38 pm
- Forum: devkitARM
- Topic: creating a very small basic rom (with no lib stuff)
- Replies: 6
- Views: 8392
- Mon Jul 11, 2011 4:28 pm
- Forum: devkitARM
- Topic: creating a very small basic rom (with no lib stuff)
- Replies: 6
- Views: 8392
Re: creating a very small basic rom (with no lib stuff)
@WinterMute
I don't think so, because then I have to write a fileloader that can
handle many different image files. While in win32 this is much easier
because of the standard API's supplied with .NET
I know some fileloaders exists already for the DS, but my program
also supports Gameboy Color and ...
I don't think so, because then I have to write a fileloader that can
handle many different image files. While in win32 this is much easier
because of the standard API's supplied with .NET
I know some fileloaders exists already for the DS, but my program
also supports Gameboy Color and ...
- Sun Jul 10, 2011 4:25 pm
- Forum: devkitARM
- Topic: creating a very small basic rom (with no lib stuff)
- Replies: 6
- Views: 8392
creating a very small basic rom (with no lib stuff)
Dear readers,
I'm working on a picture2rom program, which will work for multiple
systems (gba,ds,etc). Everything is working right now, but I'm annoyed
by the big roms devkitARM outputs.
for my program I need to store compiled rom data (as hex)
for example, my GBA program looks like this ...
I'm working on a picture2rom program, which will work for multiple
systems (gba,ds,etc). Everything is working right now, but I'm annoyed
by the big roms devkitARM outputs.
for my program I need to store compiled rom data (as hex)
for example, my GBA program looks like this ...