Search found 12 matches
- Thu Jul 19, 2012 10:17 pm
- Forum: devkitPSP
- Topic: A Function to get the time using pspsdk ??
- Replies: 2
- Views: 17272
A Function to get the time using pspsdk ??
hey geeks ... ^_^ I was looking in the documentation of pspsdk for a function that start counting the time once the sdk initialize just like in SDL -> SDL_getTime(); Till now I didn't found any ... is there any idea how to handle timer with pspsdk .. cuz it really run fast ! and I need to slow it ...
- Sat Sep 03, 2011 12:13 pm
- Forum: devkitPPC
- Topic: wiiload says : error connecting: Result too large 39.86% ??
- Replies: 1
- Views: 4324
wiiload says : error connecting: Result too large 39.86% ??
sometimes when I load my dol files via wiiload I get this message : > "make" run wiiload template.dol wiiload v0.5 coded by dhewg compressing 1314080 bytes...error connecting: Result too large 39.86% connecting to 265.189.6.9:4299 transfer failed. > Process Exit Code: 0 > Time Taken: 00:01 and it ...
- Wed Aug 31, 2011 9:59 pm
- Forum: devkitPPC
- Topic: Why SDL can't load an image via wiiload instead of sd card ?
- Replies: 17
- Views: 24410
Re: Why SDL can't load an image via wiiload instead of sd ca
but you said that you found a solution in post number 4 for loading images directly via wiiload !!! I already know how to load via sd card
anyways thanks man for everything I really appreciate your help ... thanks again
anyways thanks man for everything I really appreciate your help ... thanks again
- Wed Aug 31, 2011 6:27 pm
- Forum: devkitPPC
- Topic: Why SDL can't load an image via wiiload instead of sd card ?
- Replies: 17
- Views: 24410
Re: Why SDL can't load an image via wiiload instead of sd ca
- I replaced the old wiiload 0.5 with the new wiiload 0.5.1 - I set the image in the same file as the template.elf and template.dol - this is my image load code : background = SDL_LoadBMP("texture.bmp"); - this is my makefile code : run: wiiload $(TARGET).dol texture.bmp - And finally the result is ...
- Wed Aug 31, 2011 5:28 pm
- Forum: devkitPPC
- Topic: Problem with loading image using libwiisprite library !!
- Replies: 3
- Views: 6422
Re: Problem with loading image using libwiisprite library !!
then what are the libraries that you support ??
I don't think SDL is a good library to use on wii programming because they say that it's not complete yet .. do you agree ??
and also i'm not sure if it uses the full power of wii graphics unlike GRRLIB and other specific libraries .
I don't think SDL is a good library to use on wii programming because they say that it's not complete yet .. do you agree ??
and also i'm not sure if it uses the full power of wii graphics unlike GRRLIB and other specific libraries .
- Wed Aug 31, 2011 12:52 pm
- Forum: devkitPPC
- Topic: Problem with loading image using libwiisprite library !!
- Replies: 3
- Views: 6422
Problem with loading image using libwiisprite library !!
hello it's been almost 4 hours trying to load image to wii using Libwiisprite library but nothing happened . so please I need some extra help here this is my code and when I compiling it using wiiload everything goes well , but when I run it , a black screen comes and then the program close by it ...
- Wed Aug 31, 2011 10:17 am
- Forum: devkitPPC
- Topic: Why SDL can't load an image via wiiload instead of sd card ?
- Replies: 17
- Views: 24410
Re: Why SDL can't load an image via wiiload instead of sd ca
I said that I don't know what to do in the previous post : - Because I don't know how to set argv0 from the command line ? and what do you mean by that ? - And I don't know what to do with the files in the second link , where you said that " or you can grab the builds I've just put up at https ...
- Wed Aug 31, 2011 9:58 am
- Forum: devkitPPC
- Topic: Why SDL can't load an image via wiiload instead of sd card ?
- Replies: 17
- Views: 24410
Re: Why SDL can't load an image via wiiload instead of sd ca
I know that i'm a pain in the ass but actually all what I need is a well explained steps on what to do with the new WiiLoad that you just made and how to make it work with SDL for loading images directly .
by the way : what do you think in MLib ??
by the way : what do you think in MLib ??
- Sat Aug 27, 2011 1:38 am
- Forum: devkitPPC
- Topic: Why SDL can't load an image via wiiload instead of sd card ?
- Replies: 17
- Views: 24410
Re: Why SDL can't load an image via wiiload instead of sd ca
thank you so much ... but as you can see .. I'm a totally noob to consoles programming .. so i have one question : Is the way that you just did to modify wiiload .. is it going to solve my problem ?? if it is ... please can you explain in details a little bit because I really have no idea what you ...
- Fri Aug 26, 2011 6:41 am
- Forum: devkitPPC
- Topic: Why SDL can't load an image via wiiload instead of sd card ?
- Replies: 17
- Views: 24410
Why SDL can't load an image via wiiload instead of sd card ?
hi I'm having a hard time loading an image with the SDL library via wiiload ... but when i put the image on sd card it works well .. so .. is there anyway to load the image using SDL directly form my laptop ( using wiiload ) ?? or the only way is using sd card this is the code when I use sd card ...