Found the solution.
I checked the source code to Snex9x GX, and they do something like this:
if( CONF_GetAspectRatio() == CONF_ASPECT_16_9 ) {
rmode->viWidth = 678;
} else {
rmode->viWidth = 672;
}
if(true) { //vmode is 60hz
rmode->viXOrigin = (VI_MAX_WIDTH_NTSC - rmode->viWidth)/2;
rmode ...
Search found 4 matches
- Tue Sep 13, 2011 4:47 am
- Forum: Gamecube/Wii Development
- Topic: Example Wii programs have black borders on sides
- Replies: 1
- Views: 5345
- Sun Sep 11, 2011 6:11 am
- Forum: Gamecube/Wii Development
- Topic: Example Wii programs have black borders on sides
- Replies: 1
- Views: 5345
Example Wii programs have black borders on sides
I moved over to developing on my actual Wii (since Dolphin was causing me problems) and I noticed that there are small borders on the sides of the example programs supplied by devkitPro for the Wii. Neither my Wii menu nor the Homebrew Channel have these black borders.
Any ideas? Is this a known ...
Any ideas? Is this a known ...
- Thu Sep 08, 2011 7:52 pm
- Forum: Gamecube/Wii Development
- Topic: Running Wii template does nothing on Dolphin emulator (OSX)
- Replies: 2
- Views: 8406
Re: Running Wii template does nothing on Dolphin emulator (O
Awesome, thanks! So if I ONLY uncheck Disable in that section, it still doesn't work (no change in what shows on screen). I have to also switch the radio button to "Real" not "Virtual".
The problem that then occurs is that, if I set it to "Real" external framebuffer, the bottom top half of the ...
The problem that then occurs is that, if I set it to "Real" external framebuffer, the bottom top half of the ...
- Wed Sep 07, 2011 10:14 pm
- Forum: Gamecube/Wii Development
- Topic: Running Wii template does nothing on Dolphin emulator (OSX)
- Replies: 2
- Views: 8406
Running Wii template does nothing on Dolphin emulator (OSX)
I have followed the instructions to install devkitPPC on my mac (OS X 10.7.1). The NeHe example projects all compile and appear to run pretty well within the Dolphin emulator. When I build and run the template project, however, the emulator just sits there with a blank screen (not black, but white ...