Search found 11 matches
- Wed May 12, 2010 8:07 pm
- Forum: devkitARM
- Topic: How to use Boost?
- Replies: 9
- Views: 9771
Re: How to use Boost?
So i would need Boost compiled specifically for the toolchain release i'm using? From what i've been reading, sounds like that part it is over my head. Anyone made any progress on figuring it out?
- Wed May 05, 2010 10:16 pm
- Forum: devkitARM
- Topic: How to use Boost?
- Replies: 9
- Views: 9771
Re: How to use Boost?
What if i'm ok with using an old version? How do i get Patater's 1.33.1 precompiled version working?
- Sun Jun 21, 2009 10:38 pm
- Forum: DS/DSi Development
- Topic: New version not working right for me
- Replies: 5
- Views: 7388
Re: New version not working right for me
I will try that when i get a chance, but even if it works on the real hardware i really don't expect to be able to make any progress if i can't get it to work in an emulator. Is anyone else having this problem, or is it just me? I know i have some sort of magical ability to break computers just by ...
- Sun Jun 21, 2009 9:26 pm
- Forum: DS/DSi Development
- Topic: New version not working right for me
- Replies: 5
- Views: 7388
New version not working right for me
Something seems odd about the new version. When i compile some of the examples, namely hello_world and console_windows, they compile without errors, but when i run them in no$gba, i get no response. the console windows one draws the borders for the windows, but nothing happens when i press buttons ...
- Mon Apr 13, 2009 10:47 pm
- Forum: DS/DSi Development
- Topic: A question about drawing backgrounds from tilesets
- Replies: 2
- Views: 3928
A question about drawing backgrounds from tilesets
I seem to remember reading that even though backgrounds get broken into tiles with grit, you can't just make an array and draw your background (forest, forest, grass, water...). I'm trying to make a rogue-like and need to draw dynamic backgrounds, so would i need to assign a vram bank as my ...
- Sun Apr 12, 2009 2:51 am
- Forum: DS/DSi Development
- Topic: trouble with line drawing example
- Replies: 1
- Views: 3785
trouble with line drawing example
i can't get the code from the tutorial to work with this one. Any ideas? here's the compile log: C:\devkitPro\projects\line000>make clean clean ... C:\devkitPro\projects\line000>make main.c arm-eabi-gcc -MMD -MP -MF /c/devkitPro/projects/line000/build/main.d -g -Wall -O 2 -march=armv5te -mtune ...
- Sun Apr 12, 2009 2:43 am
- Forum: DS/DSi Development
- Topic: i broke my code
- Replies: 2
- Views: 3578
Re: i broke my code
awesome, thank you very much!
- Sat Apr 11, 2009 11:26 pm
- Forum: DS/DSi Development
- Topic: i broke my code
- Replies: 2
- Views: 3578
i broke my code
i had the colors cycling, although a little choppy. When i tried to implement a smoother way of changing color, it broke. Any thoughts? #include <nds.h> #include <stdio.h> void ClearScreen(void) { int i; for(i = 0; i < 256 * 192; i++) VRAM_A[i] = RGB15(0, 0, 0); return; } int main(void ...
- Thu Feb 12, 2009 5:14 am
- Forum: DS/DSi Development
- Topic: examples not compiling
- Replies: 4
- Views: 5848
Re: examples not compiling
Are you volunteering?I think you need a new friend to go to for programming advice
- Tue Feb 10, 2009 10:36 pm
- Forum: DS/DSi Development
- Topic: examples not compiling
- Replies: 4
- Views: 5848
Re: examples not compiling
I'm using windows xp pro sp2. i thought i had to make sure everything was in dos format, my friend said i would get lots of errors if i tried compiling with unix line endings. I don't notice a difference in the errors, so i guess it isn't that. Odd... I tried deleting the directory and reinstalling ...