Search found 2 matches
- Sat Sep 29, 2012 2:50 pm
- Forum: Gamecube/Wii Development
- Topic: FBX and libogc?
- Replies: 4
- Views: 14229
Re: FBX and libogc?
FBX is a generic file format that is platfrom independent. It is currently owned by Autodesk which means models can be manipulated in 3ds Max and Maya, along with other 3d modeling tools (like Blender, etc). Autodesk provides the SDK at no charge, so you can write your own model/scene importer ...
- Wed Sep 26, 2012 12:26 pm
- Forum: Gamecube/Wii Development
- Topic: FBX and libogc?
- Replies: 4
- Views: 14229
FBX and libogc?
Hello All,
I'm curious to see what formats others are using to create their models for Gamecube/Wii. Is anyone using FBX? I've been using the FBX SDK to import my models into games for other systems for some time now and was wondering if anyone here is doing something similar here for Nintendo ...
I'm curious to see what formats others are using to create their models for Gamecube/Wii. Is anyone using FBX? I've been using the FBX SDK to import my models into games for other systems for some time now and was wondering if anyone here is doing something similar here for Nintendo ...