Nevermind. Using memcopy instead of dmacopy seems to have worked for us.
I believe that you can't DMA Copy onto the stack (which your bg1 variable is).
I could be wrong but that's my understanding. I've had issues with DMA Copy before and it had to do with moving memory to/from the stack. Has to ...
Search found 7 matches
- Sun Mar 08, 2009 11:03 am
- Forum: DS/DSi Development
- Topic: [solved] 512x512 backgrounds not displaying
- Replies: 4
- Views: 5486
- Sat Mar 07, 2009 5:40 pm
- Forum: DS/DSi Development
- Topic: Console problems: Font is too big
- Replies: 7
- Views: 8093
Re: Console problems: Font is too big
Well, the default font output uses the tile-map engine built into the DS I believe. There is simply no way to move the text over on a per-letter basis using a tilemap, since the whole foundation of the tile engine is that there IS a set width/height. So your next option is to use sprites or ...
- Sat Mar 07, 2009 10:57 am
- Forum: maxmod
- Topic: Broken MaxMod example.
- Replies: 2
- Views: 6076
Re: Broken MaxMod example.
FIXED THE ISSUE AFTER MUCH TROUBLESHOOTING
THE ISSUE: The original example code didn't take the mm_word return addition into account (returning how much you want to have next update), and the old for loop worked by decrementing [length] by one till the loop broke (clever, but not for the updated ...
THE ISSUE: The original example code didn't take the mm_word return addition into account (returning how much you want to have next update), and the old for loop worked by decrementing [length] by one till the loop broke (clever, but not for the updated ...
- Thu Mar 05, 2009 12:00 am
- Forum: maxmod
- Topic: Broken MaxMod example.
- Replies: 2
- Views: 6076
Broken MaxMod example.
edit: FFFFFFFFUUUUUU I should've put this in the libnds section
devkitPro\examples\nds\audio\maxmod\streaming
This example doesn't actually work when you run it. It compiled fine, latest devkitpro (I made sure this time :| ). At first I thought it just wasn't making noise, so I put some iprintf ...
devkitPro\examples\nds\audio\maxmod\streaming
This example doesn't actually work when you run it. It compiled fine, latest devkitpro (I made sure this time :| ). At first I thought it just wasn't making noise, so I put some iprintf ...
- Wed Feb 25, 2009 7:48 pm
- Forum: DS/DSi Development
- Topic: STL support?
- Replies: 4
- Views: 5576
Re: STL support?
If I gave you my address, could you come to my house and hurt me? http://img410.imageshack.us/img410/6626/emotsmith.gif
This is something I should have caught, too, my original implementation of some of my code was within an extern "C" function that had the main loop, so of course it ran, but I re ...
This is something I should have caught, too, my original implementation of some of my code was within an extern "C" function that had the main loop, so of course it ran, but I re ...
- Wed Feb 25, 2009 3:09 am
- Forum: DS/DSi Development
- Topic: STL support?
- Replies: 4
- Views: 5576
Re: STL support?
Total re-edit:
So I totally reinstalled devkitpro .10 on two different computers, two different operating systems XP and Windows 7, and I still cannot compile with STL support. The following error logs are using templates which otherwise compile fine.
Windows XP:
> "make"
"make" -C arm7
make[1 ...
So I totally reinstalled devkitpro .10 on two different computers, two different operating systems XP and Windows 7, and I still cannot compile with STL support. The following error logs are using templates which otherwise compile fine.
Windows XP:
> "make"
"make" -C arm7
make[1 ...
- Tue Feb 24, 2009 8:55 am
- Forum: DS/DSi Development
- Topic: STL support?
- Replies: 4
- Views: 5576
STL support?
What happened to the default integration of some of the STL types?
I was using std::string in a few font-related rendering things I had going, and now I need to rewrite some major parts of my program, what happened?
I compared the string header from an older toolchain and the latest; the latest ...
I was using std::string in a few font-related rendering things I had going, and now I need to rewrite some major parts of my program, what happened?
I compared the string header from an older toolchain and the latest; the latest ...