Hi,
I could fix that setting a different POLY_ID for each translucent polygon. When two overlapping translucent polys have different IDs, the blending works fine. But this is not a very good solution when you have many translucent polys, like particles, because you have only 64 different IDs. Of ...
Search found 2 matches
- Thu Feb 26, 2009 10:31 pm
- Forum: DS/DSi Development
- Topic: Problems on rendering order of translucent polygons
- Replies: 2
- Views: 3823
- Thu Feb 26, 2009 12:25 am
- Forum: DS/DSi Development
- Topic: Problems on rendering order of translucent polygons
- Replies: 2
- Views: 3823
Problems on rendering order of translucent polygons
Hi,
I'm rendering a scene with many translucent polygons, so I'm manually sorting and rendering from the farthest to the nearest one. Finally I call glFlush( GL_TRANS_MANUALSORT ).
Everything is working fine on NO$GBA, but on real DS the nearer polygon doesn't blend with the farther one. In other ...
I'm rendering a scene with many translucent polygons, so I'm manually sorting and rendering from the farthest to the nearest one. Finally I call glFlush( GL_TRANS_MANUALSORT ).
Everything is working fine on NO$GBA, but on real DS the nearer polygon doesn't blend with the farther one. In other ...