Search found 5 matches

by 0xdbeef
Sat Jun 16, 2018 6:01 pm
Forum: DS/DSi Development
Topic: Can't scan X_KEY since update
Replies: 4
Views: 11899

Re: Can't scan X_KEY since update

Sorry for that, there's just some wrongly fixed connection in my brain that from time to time whispers me "devkitPro is a software package". :lol:

Thank you for addressing the problem, I appreciate that, you are doing great work.
by 0xdbeef
Fri Jun 15, 2018 5:21 pm
Forum: DS/DSi Development
Topic: Can't scan X_KEY since update
Replies: 4
Views: 11899

Can't scan X_KEY since update

My previous devkitPro version was from around February 2018, I upgraded it today (using pacman), built my project again and everything is okay except for scanning keys - it scans B_KEY but totally ignores X_KEY and Y_DOWN. It's same on both desmume and my NDS with moonshell. Did something changed ...
by 0xdbeef
Sun May 27, 2018 5:46 am
Forum: DS/DSi Development
Topic: Using all 4 layers in 2D mode
Replies: 2
Views: 8260

Re: Using all 4 layers in 2D mode

Thanks!

This code placed under bgInit / bgInitSub fixed the problem:

Code: Select all

    
bgSetPriority(global::bg_main_address, BG_PRIORITY_3);
bgSetPriority(global::bg_sub_address, BG_PRIORITY_3);
by 0xdbeef
Fri May 25, 2018 2:30 pm
Forum: DS/DSi Development
Topic: Using all 4 layers in 2D mode
Replies: 2
Views: 8260

Using all 4 layers in 2D mode

Hi, I'll quickly render the problem: what I want to do is to have: 1) Console and HUD made of sprites rendered on OBJPRIORITY_0 (the most top level) 2) Tilemap background rendered on OBJPRIORITY_3 (the most bottom level) 3) Some sprites on OBJPRIORITY_1 (middle-top level) 4) Some sprites on ...
by 0xdbeef
Wed Apr 04, 2018 10:24 pm
Forum: Homebrew Show and Tell
Topic: [NDS] SpelunkyDS
Replies: 0
Views: 15615

[NDS] SpelunkyDS

Hi all Just wanted to show my project, a port of PC game Spelunky classic (it's free to download, both source/assets and binary), here's latest dev video: https://www.youtube.com/watch?v=NiRGaGSLpsI There's still much work to do, but even current state of it looks fun to me. Code needs a major ...