Sorry for that, there's just some wrongly fixed connection in my brain that from time to time whispers me "devkitPro is a software package".
Thank you for addressing the problem, I appreciate that, you are doing great work.
Search found 5 matches
- Sat Jun 16, 2018 6:01 pm
- Forum: DS/DSi Development
- Topic: Can't scan X_KEY since update
- Replies: 4
- Views: 11899
- Fri Jun 15, 2018 5:21 pm
- Forum: DS/DSi Development
- Topic: Can't scan X_KEY since update
- Replies: 4
- Views: 11899
Can't scan X_KEY since update
My previous devkitPro version was from around February 2018, I upgraded it today (using pacman), built my project again and everything is okay except for scanning keys - it scans B_KEY but totally ignores X_KEY and Y_DOWN. It's same on both desmume and my NDS with moonshell. Did something changed ...
- Sun May 27, 2018 5:46 am
- Forum: DS/DSi Development
- Topic: Using all 4 layers in 2D mode
- Replies: 2
- Views: 8260
Re: Using all 4 layers in 2D mode
Thanks!
This code placed under bgInit / bgInitSub fixed the problem:
This code placed under bgInit / bgInitSub fixed the problem:
Code: Select all
bgSetPriority(global::bg_main_address, BG_PRIORITY_3);
bgSetPriority(global::bg_sub_address, BG_PRIORITY_3);
- Fri May 25, 2018 2:30 pm
- Forum: DS/DSi Development
- Topic: Using all 4 layers in 2D mode
- Replies: 2
- Views: 8260
Using all 4 layers in 2D mode
Hi, I'll quickly render the problem: what I want to do is to have: 1) Console and HUD made of sprites rendered on OBJPRIORITY_0 (the most top level) 2) Tilemap background rendered on OBJPRIORITY_3 (the most bottom level) 3) Some sprites on OBJPRIORITY_1 (middle-top level) 4) Some sprites on ...
- Wed Apr 04, 2018 10:24 pm
- Forum: Homebrew Show and Tell
- Topic: [NDS] SpelunkyDS
- Replies: 0
- Views: 15615
[NDS] SpelunkyDS
Hi all Just wanted to show my project, a port of PC game Spelunky classic (it's free to download, both source/assets and binary), here's latest dev video: https://www.youtube.com/watch?v=NiRGaGSLpsI There's still much work to do, but even current state of it looks fun to me. Code needs a major ...