Sounds like more then can do lol.
I have spoken to one of the developers who thinks the 16 bit sample needs to be bit swapped to big edian.
Search found 4 matches
- Sun Jan 20, 2019 6:04 pm
- Forum: Gamecube/Wii Development
- Topic: Wii PCM 16 bit samples ASNDLIB
- Replies: 7
- Views: 11415
- Sat Jan 19, 2019 9:03 pm
- Forum: Gamecube/Wii Development
- Topic: Wii PCM 16 bit samples ASNDLIB
- Replies: 7
- Views: 11415
Re: Wii PCM 16 bit samples ASNDLIB
Do you mean compile and recording the application while its playing 8 and 16 bit samples ?
- Sat Jan 19, 2019 6:30 pm
- Forum: Gamecube/Wii Development
- Topic: Wii PCM 16 bit samples ASNDLIB
- Replies: 7
- Views: 11415
Re: Wii PCM 16 bit samples ASNDLIB
That did not work I tried them all. The audio documentation states the output sample will always be converted to 16 bit stereo anyway. Is there anyway to check the input sample and if it is 16 bit mono pcm convert it to 8 bit mono pcm ? I did not write this code I just hope I can edit it to fix this ...
- Wed Aug 22, 2018 1:47 pm
- Forum: Gamecube/Wii Development
- Topic: Wii PCM 16 bit samples ASNDLIB
- Replies: 7
- Views: 11415
Wii PCM 16 bit samples ASNDLIB
I am using asndlib and it will play 8 bit mono pcm samples just fine. 16 bit mono pcm samples are just static. Here is a link to the source code if anyone can please help.
https://github.com/DCurrent/openbor/blo ... sblaster.c
https://github.com/DCurrent/openbor/blo ... sblaster.c