Search found 7 matches
- Sun Jan 10, 2021 2:20 pm
- Forum: Homebrew Show and Tell
- Topic: [3DS] Scientific calculator with natural display
- Replies: 0
- Views: 29037
[3DS] Scientific calculator with natural display
Hello all, I'm here to show off CalculaThreeDS today. As the title says it's a scientific calculator for the 3DS that prints the formula you're typing in a way similar to c*sio Graph35, or at least tries to be similar. https://user-images.githubusercontent.com/16072534/104121441-80dd5a00-533e-11eb ...
- Mon Jun 29, 2020 10:22 pm
- Forum: devkitARM
- Topic: ANSI C remove vs posix remove bug
- Replies: 0
- Views: 18760
ANSI C remove vs posix remove bug
Hello, I'm not sure if this is the right forum for this or if it is even really a bug, but I'm having an issue with C++17's std::filesystem::remove ( https://en.cppreference.com/w/cpp/filesystem/remove ). In the gcc implementation (and devkitARM as well), it calls stdio.h's remove, which resolves to ...
- Fri Jun 26, 2020 7:21 am
- Forum: Bug Reports
- Topic: devkitARM gcc 10 strncpy false positive warning
- Replies: 3
- Views: 10183
Re: devkitARM gcc 10 strncpy false positive warning
Oh actually by switching the keywords a bit and not being dead tired while searching, i found this very bug already on the gcc bugzilla... Not dkp's fault, sorry to have wasted your time. Seems like it's only a warning and doesnt impact the program, if I'm reading correctly. https://gcc.gnu.org ...
- Thu Jun 25, 2020 10:53 pm
- Forum: Bug Reports
- Topic: devkitARM gcc 10 strncpy false positive warning
- Replies: 3
- Views: 10183
devkitARM gcc 10 strncpy false positive warning
Hello, I just found out a weird warning in the linking step of a c++17 3ds homebrew, that I haven't been able to replicate except on every compilation of that specific (unreleased for now) source: I have a mInfo struct with a few char array members, the first of size 8, followed by sizes 16, 128 ...
- Thu May 28, 2020 4:39 pm
- Forum: 3DS Development
- Topic: Off-screen targets cannot be cleared with C2D_TargetClear
- Replies: 4
- Views: 11124
Re: Off-screen targets cannot be cleared with C2D_TargetClear
Thank you so much! I never knew this, it will work nicely, I hope.
and thanks also for the clear information, I'll fix my game
Have a good day
and thanks also for the clear information, I'll fix my game
Have a good day
- Thu May 28, 2020 2:44 pm
- Forum: 3DS Development
- Topic: Off-screen targets cannot be cleared with C2D_TargetClear
- Replies: 4
- Views: 11124
Re: Off-screen targets cannot be cleared with C2D_TargetClear
Oh I'm sorry, I actually forgot to add the zip with the example! I added your changes, putting the rendertarget creation before the main loop and the destruction after the loop, but it still doesn't clear the target on console... And don't worry, it goes C3D_FrameBegin(C3D_FRAME_SYNCDRAW); // draw ...
- Thu May 28, 2020 11:24 am
- Forum: 3DS Development
- Topic: Off-screen targets cannot be cleared with C2D_TargetClear
- Replies: 4
- Views: 11124
Off-screen targets cannot be cleared with C2D_TargetClear
Hello! I made a game with citro2d that uses off screen targets/drawing to textures to be more efficient and easier to scale and tint, but there is a bug when clearing them with C2D_TargetClear. I didn't encounter it before release because I got lazy and only tested with Citra, where it doesn't occur ...