Ok. I think I understand more after few more tests.
When you use a BgSize_T_512x256, you have a "screen of 512 pixels wide". The left part begin at 0 and the right part at 1024 (32*32).
Search found 3 matches
- Thu Jul 23, 2020 5:14 pm
- Forum: DS/DSi Development
- Topic: beginner's question on libnds
- Replies: 3
- Views: 14135
- Fri Jul 03, 2020 10:21 am
- Forum: DS/DSi Development
- Topic: beginner's question on libnds
- Replies: 3
- Views: 14135
Re: beginner's question on libnds
Thanks a lot. It's works well.
I have made some tests and found I need to add a bgupdate() to have the scrolling done, after the bgSetScroll
Now I'll work on the Hud and text menu.
I have made some tests and found I need to add a bgupdate() to have the scrolling done, after the bgSetScroll
Now I'll work on the Hud and text menu.
- Thu Jul 02, 2020 3:14 pm
- Forum: DS/DSi Development
- Topic: beginner's question on libnds
- Replies: 3
- Views: 14135
beginner's question on libnds
Hi, I'm new on Nintendo ds. I just begin to code with libnds this week and have some questions. I'll keep a single thread to ask new questions. I have understand the basic and look some of the example. So I can add image in VRAM, load image, Draw on the main / sub screen, use layer priority ... I ...