Sorry, I didn't find the time to look into it further, but I did.
I attached the results of the LR, SRR0 and Stack Dump.
The problem seems to be there when the Wiimote is connected so I think a function to define the Wiimote is not used correctly in the Snes9x GX code, but I'm not sure.
Search found 3 matches
- Tue Jul 14, 2020 8:14 pm
- Forum: Gamecube/Wii Development
- Topic: Need some advice compiling with libfreetype
- Replies: 6
- Views: 12535
- Fri Jul 03, 2020 1:30 pm
- Forum: Gamecube/Wii Development
- Topic: Need some advice compiling with libfreetype
- Replies: 6
- Views: 12535
Re: Need some advice compiling with libfreetype
Thank you for pointing me in the right direction.
I will try as suggested and let you know when I have some more information.
I will try as suggested and let you know when I have some more information.
- Thu Jul 02, 2020 1:55 pm
- Forum: Gamecube/Wii Development
- Topic: Need some advice compiling with libfreetype
- Replies: 6
- Views: 12535
Need some advice compiling with libfreetype
Hi there, After compiling the Snes9x GX source with the latest libfreetype the application throws an error when started. The compilation itself seems to go well without any error. A really old libfreetype from 2010 is used to prevent the error and let the application start, which is just a ...