I have a project with 44 sound effects, resulting in a soundbank file of about 4.5 MB.
I am using mmInitDefault to keep the soundbank external and only loading the sounds into memory as and when i need them. When I no longer need them, I call mmEffectCancel and then mmUnloadEffect.
However, my project crashes.
If I reduce the number of effects (and therefore reduce the size of the soundbank file), everything is fine.
So, is there a limit? Or is this a bug?
Thanks in advance.
Is there a limit to the number of sound effects in maxmod?
Moderator: eKid
Re: Is there a limit to the number of sound effects in maxmod?
There's no limit (no restricting limit anyway).
Are you sure you aren't loading too many samples into memory at some point?
Are you sure you aren't loading too many samples into memory at some point?
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