GX documentation?

Post Reply
devkitSchnitzel
Posts: 1
Joined: Mon Oct 23, 2023 1:30 am

GX documentation?

Post by devkitSchnitzel » Mon Oct 23, 2023 1:52 am

Well uh, I've started to dip my toes into Wii Homebrew, so, Hello! :D

I've been messing around for a few hours, and uh... lets just say the documentation has been lacking.

There are barely any tutorials, and of those, all of them gloss over most of the GX functions. I'm like: "The hell does GX_* do?" for almost everything. And there's only so much you can learn from glossing over other application's code.

So, how did most of the people here get started?

Thanks, schnitzel.
Remember, schnitzel can't hurt you, it's an inanimate object.

WinterMute
Site Admin
Posts: 1989
Joined: Tue Aug 09, 2005 3:21 am
Location: UK
Contact:

Re: GX documentation?

Post by WinterMute » Mon Jan 01, 2024 5:33 pm

Firstly, yes, we could do a lot better with documentation. It's something that's unfortunately difficult to address with the resources we currently have.

We do have a set of examples that were based on the nehe gl tutorials which go some way towards illustrating GX usage. They're disributed with the tools under/opt/devkitpro/examples/(wii|gamecube)/graphics/gx/neheGX

There are some other bits & pieces I'm trying to gather together currently
Help keep devkitPro toolchains free, Donate today

Personal Blog

Post Reply

Who is online

Users browsing this forum: No registered users and 0 guests