New version not working right for me

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zelbo
Posts: 11
Joined: Tue Feb 10, 2009 6:23 am

New version not working right for me

Post by zelbo » Sun Jun 21, 2009 9:26 pm

Something seems odd about the new version. When i compile some of the examples, namely hello_world and console_windows, they compile without errors, but when i run them in no$gba, i get no response. the console windows one draws the borders for the windows, but nothing happens when i press buttons or click the mouse over them. Same thing with the hello world, it draws the initial stuff fine, and i can watch the frame count go up, but no response. previously compiled examples from before i updated work fine. What did i screw up?

Code: Select all

[mirror]
url=

[msys]
Version=1.0.11-RC2

[devkitARM]
Version=26

[devkitPPC]
Version=0

[devkitPSP]
Version=0

[libgba]
Version=20090222

[libnds]
Version=1.3.5

[libmirko]
Version=0.9.7

[pnotepad]
Version=2.0.8.718

[insight]
Version=6.8.50-20080425

[ndsexamples]
Version=20090531

[gbaexamples]
Version=20090222

[cubeexamples]
Version=0

[pspdoc]
Version=0
[libgbafat]
Version=1.0.4
[maxmodgba]
Version=1.0.5
[libndsfat]
Version=1.0.4
[defaultarm7]
Version=0.5.4
[dswifi]
Version=0.3.9
[maxmodds]
Version=1.0.5
[gp32examples]
Version=20051021
[filesystem]
Version=0.9.2


Pete
Posts: 18
Joined: Wed Jan 28, 2009 9:12 pm

Re: New version not working right for me

Post by Pete » Sun Jun 21, 2009 10:24 pm

You're using an emulator. Try putting it on the DS.

zelbo
Posts: 11
Joined: Tue Feb 10, 2009 6:23 am

Re: New version not working right for me

Post by zelbo » Sun Jun 21, 2009 10:38 pm

I will try that when i get a chance, but even if it works on the real hardware i really don't expect to be able to make any progress if i can't get it to work in an emulator. Is anyone else having this problem, or is it just me? I know i have some sort of magical ability to break computers just by looking at them, but i really want to make my stupid little rogue-like.

Pete
Posts: 18
Joined: Wed Jan 28, 2009 9:12 pm

Re: New version not working right for me

Post by Pete » Sun Jun 21, 2009 10:44 pm


StevenH
Posts: 133
Joined: Sun Feb 22, 2009 7:59 pm

Re: New version not working right for me

Post by StevenH » Tue Jun 23, 2009 11:06 am

BTW WinterMute changed something that sno$ version 2.6 does not like, but DeSmuME v0.9.2 works fine with everything I throw at it...

I know people tell me not to use DeSmuME as it's not that good, but when it's the only DS Emu that works at the moment I will use it. Mind you the real test is always hardware...

WinterMute
Site Admin
Posts: 1986
Joined: Tue Aug 09, 2005 3:21 am
Location: UK
Contact:

Re: New version not working right for me

Post by WinterMute » Wed Jun 24, 2009 2:52 pm

Working and testing on emulators will eventually result in code that doesn't work on hardware with little to no indication of why. DeSmuME is particularly bad for this.

The latest libnds and default arm7 have been updated for better startup synchronisation on hardware which has the handy side effect of making no$ 2.6 work again.
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